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		<id>http://zombie.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom</id>
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		<updated>2013-06-17T22:47:57Z</updated>
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	<entry>
		<id>http://zombie.wikia.com/wiki/Scavenging?diff=27798&amp;oldid=27794</id>
		<title>Scavenging</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Scavenging?diff=27798&amp;oldid=27794"/>
				<updated>2013-06-17T22:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;spelling&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:45, June 17, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Bags===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Bags===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Bags are a crucial, and often overlooked, tool of a successful scavenger. Bags are necessary for a scavenger to allow them to bring back more than a few handfuls of supplies, and what separates a scavenger from a scout. Duffel bags and large backpacks are ideal because they hold a lot and are easy to carry. But in a pinch, any bag can be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;utilised&lt;/span&gt;. If reduced to using plastic shopping or garbage bags be sure to double them up to improve durability, and tie the handles once the bags are full.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Bags are a crucial, and often overlooked, tool of a successful scavenger. Bags are necessary for a scavenger to allow them to bring back more than a few handfuls of supplies, and what separates a scavenger from a scout. Duffel bags and large backpacks are ideal because they hold a lot and are easy to carry. But in a pinch, any bag can be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;utilized&lt;/span&gt;. If reduced to using plastic shopping or garbage bags be sure to double them up to improve durability, and tie the handles once the bags are full.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Light Sources===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Light Sources===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We often take electric light for granted, and forget how dark the inside of a building can be without it.During daytime in buildings with large windows, the sun provides little light. Naturally, a successful scavenger would do well to provide his or her own light. Flashlights are the best choice for scavengers, since they were designed to search for things in the dark, but lanterns are useful in the sense that they can light up an entire room. Headlamps can keep &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/span&gt; hands free, but are not as easily pointed. They also pinpoint your head to anyone who care to aim a firearm at you.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We often take electric light for granted, and forget how dark the inside of a building can be without it.During daytime in buildings with large windows, the sun provides little light. Naturally, a successful scavenger would do well to provide his or her own light. Flashlights are the best choice for scavengers, since they were designed to search for things in the dark, but lanterns are useful in the sense that they can light up an entire room. Headlamps can keep &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;your&lt;/span&gt; hands free, but are not as easily pointed. They also pinpoint your head to anyone who care to aim a firearm at you.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Vehicles===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Vehicles===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Pathway Markers===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Pathway Markers===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The simple act of leaving a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;glowstick&lt;/span&gt; at every corner or drawing chalk arrows that point to the exit can save your life if you need to get out fast. Bear in mind, however, that marking your path lets others know where you are, which may or may not be in your best interest.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The simple act of leaving a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;glow stick&lt;/span&gt; at every corner or drawing chalk arrows that point to the exit can save your life if you need to get out fast. Bear in mind, however, that marking your path lets others know where you are, which may or may not be in your best interest.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Markers can serve other purposes as well. For instance, using duct tape or spray paint to draw an &quot;/&quot; over doors of rooms and buildings as you enter and as you leave. Places already looted can be identified, sparing future scavengers the wasted effort of a fruitless search.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Markers can serve other purposes as well. For instance, using duct tape or spray paint to draw an &quot;/&quot; over doors of rooms and buildings as you enter and as you leave. Places already looted can be identified, sparing future scavengers the wasted effort of a fruitless search.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Explosives|Explosive]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Explosives|Explosive]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Firearms|Firearm]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Firearms|Firearm]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Lockpick&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;tension wrench&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Lock&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;pick&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;set&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Spare Keys&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Spare Keys&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Fire_and_Incendiary_weapons#Thermite|Thermite]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Fire_and_Incendiary_weapons#Thermite|Thermite]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Leave the building''': This is fairly straightforward. When you're ready, just leave the way you came in, but do so carefully as your activities may have attracted attention. It is advised to make sure everyone is accounted for at the end.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Leave the building''': This is fairly straightforward. When you're ready, just leave the way you came in, but do so carefully as your activities may have attracted attention. It is advised to make sure everyone is accounted for at the end.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Scavenging Homes===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Scavenging Homes===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Homes are a more specialized building to scavenge. They contain a multitude of different recourses &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;thatcan&lt;/span&gt; varry vastly from house to house. Homes can be pretty hit and miss, but there a lot of them. Scavenging them &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;yeilds&lt;/span&gt; different kinds of rewards and require slightly different steps.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Homes are a more specialized building to scavenge. They contain a multitude of different recourses &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that can&lt;/span&gt; varry vastly from house to house. Homes can be pretty hit and miss, but there a lot of them. Scavenging them &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;yields&lt;/span&gt; different kinds of rewards and require slightly different steps.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Scan the outside''' of the building, looking for any signs of recent human, animal, and zombie activity.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Scan the outside''' of the building, looking for any signs of recent human, animal, and zombie activity.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Get inside''' the building and search every room for threats, double checking if necessary.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Get inside''' the building and search every room for threats, double checking if necessary.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Potential Scavenging Targets==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Potential Scavenging Targets==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Although any building is worth searching, there are a few that should be considered high-priority. Bear in mind, as they are high-priority, the risk of encountering zombies and/or other survivors is drastically increased&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.  (Note: scavenging in today's world is stealing.  This is NOT meant to encourage stealing in any way shape or form.  Only for use in zombie apocolypse situations&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Although any building is worth searching, there are a few that should be considered high-priority. Bear in mind, as they are high-priority, the risk of encountering zombies and/or other survivors is drastically increased.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Grocery Stores===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Grocery Stores===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Non-perishable food&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Non-perishable food&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Pots and pans&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Pots and pans&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Propaine&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Propane&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Seeds&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Seeds&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Soda&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Soda&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Gun Stores===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Gun Stores===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Stores that sell guns. Gun stores can be a massive survival &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;multiplyer&lt;/span&gt; to anyone who discovers them. Be warned that these stores are commonly privately owned and are one of the first places that looters, criminals, and other survivors go to when law and order break down.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Stores that sell guns. Gun stores can be a massive survival &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;multiplier&lt;/span&gt; to anyone who discovers them. Be warned that these stores are commonly privately owned and are one of the first places that looters, criminals, and other survivors go to when law and order break down.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Ammunition&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Ammunition&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Slings&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Slings&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Police Stations===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Police Stations===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Regional centers of the rule of law. Police stations will be crowded by hordes of unprepared and hysteric citizens during the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;begining&lt;/span&gt; of a zombie outbreak. If the police desert their position and these structures retain their equipment relatively intact they can be one of the most valuable &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;rescourses&lt;/span&gt; at your disposal.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Regional centers of the rule of law. Police stations will be crowded by hordes of unprepared and hysteric citizens during the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;beginning&lt;/span&gt; of a zombie outbreak. If the police desert their position and these structures retain their equipment relatively intact they can be one of the most valuable &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;recourses&lt;/span&gt; at your disposal.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Carbines&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Carbines&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Combat shotguns&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Combat shotguns&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Flashbangs&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Flash bang grenades&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Gas masks&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Riot armor&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Riot armor&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Smoke bombs&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Sniper rifles&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Sniper rifles&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Tear gas&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Tear gas&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Camping Stores===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Camping Stores===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Camping stores provide outdoorsmen and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;mountaneers&lt;/span&gt; with the equipment &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;nessesary&lt;/span&gt; to survive anything from a day of hiking to several weeks of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;treking&lt;/span&gt; through &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;mountians&lt;/span&gt; and forests. They offer you everything you need for surviving in the wilderness and can greatly increase your &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;effectivness&lt;/span&gt; in rural and suburban environments.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Camping stores provide outdoorsmen and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;mountaineers&lt;/span&gt; with the equipment &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;necessary&lt;/span&gt; to survive anything from a day of hiking to several weeks of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;trekking&lt;/span&gt; through &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;mountains&lt;/span&gt; and forests. They offer you everything you need for surviving in the wilderness and can greatly increase your &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;effectiveness&lt;/span&gt; in rural and suburban environments.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 202:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 203:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Military Surplus Stores===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Military Surplus Stores===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Very similar to camping stores, military surplus stores resell outdated and surplus military equipment to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;civillians&lt;/span&gt;. These stores are the closest thing the average person can get to a military supply depot. At one of these stores you can get nearly every piece of equipment a soldier carried less than ten years ago.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Very similar to camping stores, military surplus stores resell outdated and surplus military equipment to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;civilians&lt;/span&gt;. These stores are the closest thing the average person can get to a military supply depot. At one of these stores you can get nearly every piece of equipment a soldier carried less than ten years ago.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Items of interest:====&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 268:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 269:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Before entering a large building/area set a time limit, using watches, sun's position etc. It is generally best to be out before dark to prevent stumbling about in an unfamiliar place.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Before entering a large building/area set a time limit, using watches, sun's position etc. It is generally best to be out before dark to prevent stumbling about in an unfamiliar place.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Although you should &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;throughly&lt;/span&gt; check a building for activity, do NOT take your time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Although you should &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;thoroughly&lt;/span&gt; check a building for activity, do NOT take your time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Cans will keep food fresh for longer. Check the seal to see if air got in or anything has happened to it, shake it and listen for a sloshing sound. Also, keep in mind that when cans go bad, they swell. Generally, anything inside a non-swelled can is still good.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Cans will keep food fresh for longer. Check the seal to see if air got in or anything has happened to it, shake it and listen for a sloshing sound. Also, keep in mind that when cans go bad, they swell. Generally, anything inside a non-swelled can is still good.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Nonperishable items should be your top priority.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Nonperishable items should be your top priority.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Silence is golden. The noise from talking, rummaging, or dropping items can bring unwanted attention and danger.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Silence is golden. The noise from talking, rummaging, or dropping items can bring unwanted attention and danger.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If you plan on doing a lot of searching in a particular area, draw or find a map of it and plan where you'll go, crossing off places as you clear them. This is a handy tactic in malls or shopping centers.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If you plan on doing a lot of searching in a particular area, draw or find a map of it and plan where you'll go, crossing off places as you clear them. This is a handy tactic in malls or shopping centers.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Do NOT take &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;refridgerated&lt;/span&gt; items&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;investigate&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;if&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;they&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;are&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;still&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;good,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;consume&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;site&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;leave&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt; Not&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;worth&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(usually)&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;trouble&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;transporting.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Do NOT take &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;refrigerated&lt;/span&gt; items &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;unless&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;power&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;still&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;running&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;only&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;been&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;few&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;hours&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;since the power went out&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;You're&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;never&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;going&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;desperate&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enough to drink spoiled milk&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Cooking oil has high energy per mass and can be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;very&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;useful&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Cooking oil has high energy per mass and can be &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;used&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for fuel in place of kerosene&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*High strength [[alcohol]] can be used as disinfectant, antifreeze, explosive and fuel.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*High strength [[alcohol]] can be used as disinfectant, antifreeze, explosive and fuel.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Items of value|Drugs]] in general will become extremely valuable. With no more farms, labs, or factories committed to their production, individuals with access to them will quickly become rich off of the surviving drug addicts, diabetics, the sick and people who need &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;painkillers&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Items of value|Drugs]] in general will become extremely valuable. With no more farms, labs, or factories committed to their production, individuals with access to them will quickly become rich off of the surviving drug addicts, diabetics, the sick and people who need &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;painkillersspelling&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Food management]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Food management]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Colethewolfboy</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/File:Wikia-Visualization-Main.png</id>
		<title>File:Wikia-Visualization-Main.png</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/File:Wikia-Visualization-Main.png"/>
				<updated>2013-06-17T22:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Mhadick&quot; title=&quot;User:Mhadick&quot; class=&quot;mw-userlink&quot;&gt;Mhadick&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Wikia-Visualization-Main.png&quot; title=&quot;File:Wikia-Visualization-Main.png&quot;&gt;File:Wikia-Visualization-Main.png&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>Mhadick</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/The_Rise_of_The_Dead?diff=27795&amp;oldid=0</id>
		<title>The Rise of The Dead</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/The_Rise_of_The_Dead?diff=27795&amp;oldid=0"/>
				<updated>2013-06-17T15:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Rise Of The Dead  It was the most wretched hour of the night when a Lightning bolt struck and rose the dead of a small village in Island back to life, spreading like a pla...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Rise Of The Dead&lt;br /&gt;
&lt;br /&gt;
It was the most wretched hour of the night when a Lightning bolt struck and rose the dead of a small village in Island back to life, spreading like a plauge, officer  Sheryl' Mcall Woke up in panic as she heard his husband cry, she ran into his room. Her husbands brain being devoured completely, she pulled out her trusty Magnum, she let off a shot, BANG, The beasts head exploded and crumpled into a lifeless heap. It arracted a group of 5 walkers nearby, she shot all of them too and they also dropped down into lifeless heaps, &amp;quot;what the hell is going on!!??&amp;quot; She thought as she exaimined her dead husbands devoured brain and face, she barley had enough time to think as walkers began breaking into the house, about ten of them, she killed 4 of them to clear a way to run out the house, and killed another one as it clung to her foot, she looked out. Destruction and death everywere, the walking dead, the dead, the living, it was all so sudden! She knew she had to try and gather as many survivors as she could. Wondering off into the night, she approched a church, which reminded her of all the times she had complained when she was younger how much she hated church. Upon reaching it, she saw 3 walkers in each of the windows, totaling 21 walkers, she shot and killed 13 walkers but then ran out of ammo, attracting walkers from nearby buildings too, she picked up a knife and stabbed 5 walkers in the head. Who let out ear-piercing screams and died. She lept into a church and saw the vicar and his family and a few of their friends. &amp;quot;Oh thank God! A police officer!&amp;quot; Cried the Vicar. The vicars's mother waved to get her attention, as soon as she did. She pointed to a dark room. &amp;quot;T-there are some w-weapons in there.&amp;quot; She mumbled. &amp;quot;Thank you&amp;quot;. Said Sheryl, &amp;quot;Come on I'm getting you out of here.&amp;quot; She walked into the weapon room, picked up a shotgun, dual pistols, SMG and assualt rifle, The Vicar and The family just grabbed a either assualt rifles or pistols. &amp;quot; I belive it's unwise to use guns in the presence of God but....That may not apply during zombie attacks.&amp;quot; Just then a walker who was pretending to be dead (They have a low level of intelligence and some have high) Grabbed the Vicar's mother, they had no time to help her! The zombie tore into her skull and chomped and chomped and gorged on her brain, the brain must've created a huge eroma. As massive hordes of around 600 walkers were coming, The Vicar, however, enraged by his mother's demise. Lept out into suicidal darkness, and began shooting at them, He killed 75 walkers, and was then ambushed by a walker from behind, Who bit his leg, He shot the zombie in the head, then killed another 80 walkers, then shot himself in the head. &amp;quot;I'll be with you forever now mother&amp;quot;. He said...then....BANG ! He died. The perfect chance! The undead were so busy in eating the vicar as they never noticed the other's reaching to the car, they got inside, and sped away............&lt;/div&gt;</summary>
		<author><name>92.238.81.13</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Scavenging?diff=27794&amp;oldid=27788</id>
		<title>Scavenging</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Scavenging?diff=27794&amp;oldid=27788"/>
				<updated>2013-06-17T01:27:00Z</updated>
		
		<summary type="html">&lt;p&gt;yes&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:27, June 17, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Fire_and_Incendiary_weapons#Thermite|Thermite]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Fire_and_Incendiary_weapons#Thermite|Thermite]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Scavenging &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a Building&lt;/span&gt;==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Scavenging &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Buildings&lt;/span&gt;==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===General Scavenging===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Scavenging is a fairly straightforward process, but no two scavenging runs will ever be quite the same. An effective scavenging team is well-coordinated and ready to improvise. Having a plan and sticking to it will help you avoid making foolish and potentially lethal mistakes.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Scavenging is a fairly straightforward process, but no two scavenging runs will ever be quite the same. An effective scavenging team is well-coordinated and ready to improvise. Having a plan and sticking to it will help you avoid making foolish and potentially lethal mistakes.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Recon the area'''. Learn all there is to know about the target and the surrounding area. How many exits are there? Are there any nearby buildings you can escape to if unforeseen event occur? How many floors are there? The smallest detail can save your life. It is preferable to obtain a map or blueprint of the target for study. Your main concerns should be of zombies, survivors or structural damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Recon the area'''. Learn all there is to know about the target and the surrounding area. How many exits are there? Are there any nearby buildings you can escape to if unforeseen event occur? How many floors are there? The smallest detail can save your life. It is preferable to obtain a map or blueprint of the target for study. Your main concerns should be of zombies, survivors or structural damage.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Encountering Zombies''': Chances are you'll come across zombies in the building. If you do, kill them before investigating, preferably quietly to prevent attracting more. If a few zombies got in, there could be more. If you find a lot of zombies, leave immediately. There's nothing worse than fighting hordes of zombies in an unfamiliar building, and no amount of loot is worth your life. On that note, if you need to escape quickly, drop your bags. They'll only slow you down.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Encountering Zombies''': Chances are you'll come across zombies in the building. If you do, kill them before investigating, preferably quietly to prevent attracting more. If a few zombies got in, there could be more. If you find a lot of zombies, leave immediately. There's nothing worse than fighting hordes of zombies in an unfamiliar building, and no amount of loot is worth your life. On that note, if you need to escape quickly, drop your bags. They'll only slow you down.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Leave the building''': This is fairly straightforward. When you're ready, just leave the way you came in, but do so carefully as your activities may have attracted attention. It is advised to make sure everyone is accounted for at the end.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Leave the building''': This is fairly straightforward. When you're ready, just leave the way you came in, but do so carefully as your activities may have attracted attention. It is advised to make sure everyone is accounted for at the end.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Scavenging Homes===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Homes are a more specialized building to scavenge. They contain a multitude of different recourses thatcan varry vastly from house to house. Homes can be pretty hit and miss, but there a lot of them. Scavenging them yeilds different kinds of rewards and require slightly different steps.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Scan the outside''' of the building, looking for any signs of recent human, animal, and zombie activity.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Get inside''' the building and search every room for threats, double checking if necessary.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Go to the pantry''' and take everything that hasn’t been expired for more than a year or two.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Head to the bedrooms''' and take all the socks and underwear. Also look for microfiber and fleece pullovers, sweatshirts, sturdy boots, and any well-constructed pants. Try to avoid decorative bullshit and designer brands. Take all the blankets that you can carry.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''Make a stop in the bathrooms''' for medical supplies, soap, toothpaste and other toiletries.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#Check the garages and sheds for tools and anything else that may be of use to you. If there is a vehicle then siphon the tank. Make mental notes of anything at the property that may be useful later.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#'''On your way out''' check in: nightstands, under pillows, between mattresses, under beds and in closets for weapons and ammunition. If there is a gun safe then either take it with you or come back later with the equipment to crack it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Notes===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;MsoNormal&quot;&amp;gt;If you have a vehicle or have your safe house nearby then you can take multiple trips for more supplies&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;MsoNormal&quot;&amp;gt;Keep a journal of important locations, tabs on useful things you find, and notes on the supplies you scavenge. This can save you from forgetting potentially lifesaving recourses and from getting stolen from.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Potential Scavenging Targets==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Potential Scavenging Targets==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 248:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 262:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Jewelry/watch repair shop:''' Usually has several small tools that are hard to find in stores.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Jewelry/watch repair shop:''' Usually has several small tools that are hard to find in stores.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:food management]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Tips==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Tips==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 263:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 276:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*High strength [[alcohol]] can be used as disinfectant, antifreeze, explosive and fuel.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*High strength [[alcohol]] can be used as disinfectant, antifreeze, explosive and fuel.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Items of value|Drugs]] in general will become extremely valuable. With no more farms, labs, or factories committed to their production, individuals with access to them will quickly become rich off of the surviving drug addicts, diabetics, the sick and people who need painkillers&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Items of value|Drugs]] in general will become extremely valuable. With no more farms, labs, or factories committed to their production, individuals with access to them will quickly become rich off of the surviving drug addicts, diabetics, the sick and people who need painkillers&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;food&lt;/span&gt; management]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Food&lt;/span&gt; management]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27788:newid:27794 --&gt;
&lt;/table&gt;</summary>
		<author><name>Colethewolfboy</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Pandemic?diff=27791&amp;oldid=27789</id>
		<title>Pandemic</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Pandemic?diff=27791&amp;oldid=27789"/>
				<updated>2013-06-16T19:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:37, June 16, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''Pandemic '''is a term used for the global spread of an infectious disease. This occurs a lot of times in zombie fiction and are out of control.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''Pandemic '''is a term used for the global spread of an infectious disease. This occurs a lot of times in zombie fiction and are out of control.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==How the pandemic starts==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally there is a patient zero or it starts as a bioterrorist attack or in the case of the Living Dead series the cause is unknown.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Terms]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27789:newid:27791 --&gt;
&lt;/table&gt;</summary>
		<author><name>Master Plaga</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Pandemic?diff=27789&amp;oldid=0</id>
		<title>Pandemic</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Pandemic?diff=27789&amp;oldid=0"/>
				<updated>2013-06-16T19:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; A &amp;#039;&amp;#039;&amp;#039;Pandemic &amp;#039;&amp;#039;&amp;#039;is a term used for the global spread of an infectious disease. This occurs a lot of times in zombie fiction and are out of control.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
A '''Pandemic '''is a term used for the global spread of an infectious disease. This occurs a lot of times in zombie fiction and are out of control.&lt;/div&gt;</summary>
		<author><name>Master Plaga</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Scavenging?diff=27788&amp;oldid=26956</id>
		<title>Scavenging</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Scavenging?diff=27788&amp;oldid=26956"/>
				<updated>2013-06-16T18:55:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://zombie.wikia.com/wiki/Scavenging?diff=27788&amp;amp;oldid=26956&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Colethewolfboy</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Prisons?diff=27786&amp;oldid=27469</id>
		<title>Prisons</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Prisons?diff=27786&amp;oldid=27469"/>
				<updated>2013-06-16T12:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:22, June 16, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Britannica_prison.jpg|thumb]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Britannica_prison.jpg|thumb]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Prisons''', according to ''[[The Zombie Survival Guide: Complete Protection From the Living Dead]]'', are excellent places to barricade yourself in. Already built like a fortress, with fences and strong, stone walls around the entire compound, sniper towers, an infirmary, an armory, a well stocked kitchen meant to feed an entire prison worth of criminals, and a series of mazes and steel doors that you can fall back to in case the zombies manage to get past your defenses, all make it a prime choice.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Prisons''', according to ''[[The Zombie Survival Guide: Complete Protection From the Living Dead]]'', are excellent places to barricade yourself in. Already built like a fortress, with fences and strong, stone walls around the entire compound, sniper towers, an infirmary, an armory, a well stocked kitchen meant to feed an entire prison worth of criminals, and a series of mazes and steel doors that you can fall back to in case the zombies manage to get past your defenses, all make it a prime choice&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. However, be wary of remaining prisoners in the complex, or other survivors&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are two problems when you hole up in a prison: First, it will literally become your own prison (though this is always the case when you barricade yourself somewhere), and the fact that it may still house criminals when you first barricade yourself in there (let's face it, the government is not going to release the inmates, even if they'll starve). If this is the case, you have three options: Release them, and have extra defenders under the new threat that they may result to their old ways; keep them in their cells and still feed them, which loses you supplies and only gains you a clear conscious, or kill them by shooting them or just leaving them in their cells and let them starve, which loses you extra defenders, but also the task of disposing their bodies (so they don't rot and become disease and bacteria breeders).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are two problems when you hole up in a prison: First, it will literally become your own prison (though this is always the case when you barricade yourself somewhere), and the fact that it may still house criminals when you first barricade yourself in there (let's face it, the government is not going to release the inmates, even if they'll starve). If this is the case, you have three options: Release them, and have extra defenders under the new threat that they may result to their old ways; keep them in their cells and still feed them, which loses you supplies and only gains you a clear conscious, or kill them by shooting them or just leaving them in their cells and let them starve, which loses you extra defenders, but also the task of disposing their bodies (so they don't rot and become disease and bacteria breeders).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27469:newid:27786 --&gt;
&lt;/table&gt;</summary>
		<author><name>VRGuardian</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Pawn_Shop?diff=27785&amp;oldid=27142</id>
		<title>Pawn Shop</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Pawn_Shop?diff=27785&amp;oldid=27142"/>
				<updated>2013-06-16T12:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:20, June 16, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Advantages==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Advantages==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A pawn shop will have equipment for survivors to use.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A pawn shop will have equipment for survivors to use.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If may be unlikely, but in the early stages of the apocalypse, there could be food inside.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Disadvantages==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Disadvantages==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A pawn shop may have been looted if other survivors have already broken into the pawn shop and taken the equipment.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A pawn shop may have been looted if other survivors have already broken into the pawn shop and taken the equipment.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27142:newid:27785 --&gt;
&lt;/table&gt;</summary>
		<author><name>VRGuardian</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Container_Ships?diff=27784&amp;oldid=22918</id>
		<title>Container Ships</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Container_Ships?diff=27784&amp;oldid=22918"/>
				<updated>2013-06-16T10:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:00, June 16, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Large container ships or aircraft carriers can stay at dock and just have all entrances sealed off. They are strong, less likely to get hit by waves, and retain safety without having to be stuck in the middle of the ocean.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Large container ships or aircraft carriers can stay at dock and just have all entrances sealed off. They are strong, less likely to get hit by waves, and retain safety without having to be stuck in the middle of the ocean.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most important factor, like any Base, is having the right amount of survivors with you. That can maintain the ship and keep it well defended.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most important factor, like any Base, is having the right amount of survivors with you. That can maintain the ship and keep it well defended&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Having a larger survivor base also protects you from Pirates&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Evacuation==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Evacuation==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:22918:newid:27784 --&gt;
&lt;/table&gt;</summary>
		<author><name>VRGuardian</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Battle_of_Yonkers?diff=27783&amp;oldid=27539</id>
		<title>Battle of Yonkers</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Battle_of_Yonkers?diff=27783&amp;oldid=27539"/>
				<updated>2013-06-15T20:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:36, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|cellspacing=&quot;0&quot; cellpadding=&quot;2&quot; border=&quot;1&quot; align=&quot;right&quot; width=&quot;300&quot; style=&quot;margin-left:1em;margin-bottom:1em&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|cellspacing=&quot;0&quot; cellpadding=&quot;2&quot; border=&quot;1&quot; align=&quot;right&quot; width=&quot;300&quot; style=&quot;margin-left:1em;margin-bottom:1em&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|+Battle before: &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(''[[The&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Great&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Panic]]'')&lt;/span&gt;&amp;lt;br /&amp;gt;Battle after: &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Battle&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Hope]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|+Battle before: &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;battle&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;hope&lt;/span&gt;&amp;lt;br /&amp;gt;Battle after: &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;great&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;panic&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|colspan=&quot;2&quot;|&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|colspan=&quot;2&quot;|&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27539:newid:27783 --&gt;
&lt;/table&gt;</summary>
		<author><name>68.54.1.244</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Gun_Stores?diff=27782&amp;oldid=24820</id>
		<title>Gun Stores</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Gun_Stores?diff=27782&amp;oldid=24820"/>
				<updated>2013-06-15T19:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:56, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Firearms and Ammunition stores are very common in many parts of the United States (notably less common in most other countries), especially in the South, the Midwest, and more mountainous or forrested states. During a zombie emergency, these resources will be heavily sought after. Depending many factors, this could provide a survivor troupe with the guns they will need to survive, or a sudden stop into a virtual deathtrap (of zombie '''''or''''' [[Bandits|human adversaries]]). As with many buildings, it's usability as a long-term fortification may vary wildly. Generally speaking, retail storefronts of all types tend to be very low rated for the sort of structural integrity and command viewpoint needed to hole up against the zombie plague. It is worth mentioning that gun stores, frequently built and owned by persons of a more survival minded mindset, may be reinforced or oversupplied in ways that the common shopkeeper would strike many as financially excessive before the breakdown of order.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Firearms and Ammunition stores are very common in many parts of the United States (notably less common in most other countries), especially in the South, the Midwest, and more mountainous or forrested states. During a zombie emergency, these resources will be heavily sought after. Depending many factors, this could provide a survivor troupe with the guns they will need to survive, or a sudden stop into a virtual deathtrap (of zombie '''''or''''' [[Bandits|human adversaries]]). As with many buildings, it's usability as a long-term fortification may vary wildly. Generally speaking, retail storefronts of all types tend to be very low rated for the sort of structural integrity and command viewpoint needed to hole up against the zombie plague. It is worth mentioning that gun stores, frequently built and owned by persons of a more survival minded mindset, may be reinforced or oversupplied in ways that the common shopkeeper would strike many as financially excessive before the breakdown of order.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A visit to a firearms store would not only have to contend with the swarms of infected/undead, but also the considerably more challenging horde of desparate people wanting access to their supplies (or the owner holing up to defend their cache). Likewise, the constant commotion would likely make the whole area a denser hunting and breeding ground for zombies. All in all, a trip to a gun store at many phases of the outbreak are very high on both risk and reward. Options should be weighed carefully on a case by case basis, and advance info, or scouting of the area may be crucial. If at all possible, procurement of a a secret personal stockpile of both guns, ammo, and other tools and accessories before/in case of a zombie outbreak is the best option.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A visit to a firearms store would not only have to contend with the swarms of infected/undead, but also the considerably more challenging horde of desparate people wanting access to their supplies (or the owner holing up to defend their cache). Likewise, the constant commotion would likely make the whole area a denser hunting and breeding ground for zombies. All in all, a trip to a gun store at many phases of the outbreak are very high on both risk and reward. Options should be weighed carefully on a case by case basis, and advance info, or scouting of the area may be crucial. If at all possible, procurement of a a secret personal stockpile of both guns, ammo, and other tools and accessories before/in case of a zombie outbreak is the best option&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. A few survivors to be used as cannon fodder wouldn't be such a bad thing either, and survivors already armed could be used to good effect&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategic Usage==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategic Usage==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;They typically are not built well as a defensable location and should be looted rather than used as refuge, unless you are in Tennessee where it is the law that all privately owned gun shops must have permanant bars placed over their windows and doors. Check your local laws for the security requirements of local gun stores. Also looters would try to get in there.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;They typically are not built well as a defensable location and should be looted rather than used as refuge, unless you are in Tennessee where it is the law that all privately owned gun shops must have permanant bars placed over their windows and doors. Check your local laws for the security requirements of local gun stores. Also looters would try to get in there.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Lastly, if already in use as a base, it is a very difficult building to assault, break into, or persuade one's own entry, as its occupants will likely have already seen the worst in humanity before your arrival, and will be extra defensive&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Lastly, if already in use as a base, it is a very difficult building to assault, break into, or persuade one's own entry, as its occupants will likely have already seen the worst in humanity before your arrival, and will be extra defensive&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Reasoning with a bunkered down survivor group could be deadly, with you either gaining valuable support or a bullet to the head. If you have access to explosives, particularly rocket launchers, you could pierce a hole through the defences and kill a few of the occupants. Lobbing in a hand grenade would most likely kill the remaining survivors, allowing you to take weapons, ammunition, and then to escape.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Bases]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Bases]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:24820:newid:27782 --&gt;
&lt;/table&gt;</summary>
		<author><name>VRGuardian</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Schools?diff=27781&amp;oldid=26616</id>
		<title>Schools</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Schools?diff=27781&amp;oldid=26616"/>
				<updated>2013-06-15T19:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Advantages: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:51, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Defenses====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Defenses====&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some schools are fitted with gates and perimeter fences to prevent children getting out, but could keep zombies out. Due to height differences, high schools will naturally have higher fences and gates, so they are preferred.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some schools are fitted with gates and perimeter fences to prevent children getting out, but could keep zombies out. Due to height differences, high schools will naturally have higher fences and gates, so they are preferred&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Larger schools can allow for a brilliant birds-eye view of the local area, and the roof would be an excellent spot for snipers&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Supplies====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Supplies====&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Objects such as desks and chairs make excellent barricades. Many schools contain vending machines that dispense things like soda, water, and snack foods. A school's cafeteria can allow temporary food, but conversion of the school's sport field into a farm will allow a long term food source. A school will regularly have a nurse's office which contains basic [[Medical supplies|medical equipment]]. The library can also provide a source of entertainment for survivors. Class items like scissors and gym equipment can assist in defending from attacks.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Objects such as desks and chairs make excellent barricades. Many schools contain vending machines that dispense things like soda, water, and snack foods. A school's cafeteria can allow temporary food, but conversion of the school's sport field into a farm will allow a long term food source. A school will regularly have a nurse's office which contains basic [[Medical supplies|medical equipment]]. The library can also provide a source of entertainment for survivors. Class items like scissors and gym equipment can assist in defending from attacks.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:26616:newid:27781 --&gt;
&lt;/table&gt;</summary>
		<author><name>VRGuardian</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Convenience_Stores?diff=27780&amp;oldid=26373</id>
		<title>Convenience Stores</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Convenience_Stores?diff=27780&amp;oldid=26373"/>
				<updated>2013-06-15T19:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:41, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Like any other store, a multitude of items may be located in convenience stores, though the supplies may already be picked over by other survivors.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Like any other store, a multitude of items may be located in convenience stores, though the supplies may already be picked over by other survivors.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Ones situated in high-crime neighborhoods are often built to be defended against robbers. This can help when you need a strong base, and with a few modifications, they can be made almost impregnable.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Ones situated in high-crime neighborhoods are often built to be defended against robbers. This can help when you need a strong base, and with a few modifications, they can be made almost impregnable.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Some store owners even keep a weapon under the checkout to defend against robbers. If they haven't taken the weapon during the evacuation of said urban region, a shotgun or a pistol provided with the right ammunition would be a boost to any survivor force.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Disadvantages===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Disadvantages===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*As stated before, their contents may be already be taken by other survivors, leaving little of value behind.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*As stated before, their contents may be already be taken by other survivors, leaving little of value behind.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If zombies somehow do penetrate the building, you’re pretty much doomed unless the place has a back door. There are also no stairs to retreat up.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If zombies somehow do penetrate the building, you’re pretty much doomed unless the place has a back door. There are also no stairs to retreat up.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*They can get cramped very easily if you have a large group of people staying there. This can potentially lead to fighting etc.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*They can get cramped very easily if you have a large group of people staying there. This can potentially lead to fighting etc.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Of course, bandits will be looking aroudn to scavenge for resources. They will most likely stumble upon your convienence store with the hope to find resources. If you have a packed store, you can expect to find yourself at odds with members of your own race at least once.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;MsoNormal&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;MsoNormal&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the windows are not already barred, make them so. At the very least, nail up some boards.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the windows are not already barred, make them so. At the very least, nail up some boards.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*You may wish to barricade the front door if it is not the only exit. Freezers can be extremely useful for this purpose.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*You may wish to barricade the front door if it is not the only exit. Freezers can be extremely useful for this purpose&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Shelves can also be used&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If there are improvised weapons to be had, find them and have them ready.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If there are improvised weapons to be had, find them and have them ready.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Bases]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Bases]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:26373:newid:27780 --&gt;
&lt;/table&gt;</summary>
		<author><name>VRGuardian</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Fast_Food_Restaurant?diff=27777&amp;oldid=24813</id>
		<title>Fast Food Restaurant</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Fast_Food_Restaurant?diff=27777&amp;oldid=24813"/>
				<updated>2013-06-15T19:31:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:31, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;A '''fast food restaurant''' may make an adequate temporary [[Bases|base]] and is a low risk-low-reward refuge. Upon an outbreak occurring, a fast food restaurant is generally unthought of. Unless in an urban area, a fast food restaurant will have few zombies around.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;A '''fast food restaurant''' may make an adequate temporary [[Bases|base]] and is a low risk-low-reward refuge. Upon an outbreak occurring, a fast food restaurant is generally unthought of. Unless in an urban area, a fast food restaurant will have few zombies around.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The&lt;/span&gt; interior is not well suited to establish a defensive position, but the roof is something else entirely. The typical fast food restaurant (especially in America) has a spacious, flat roof with ladder-only access. They are built only to be climbable by ladder, so building a makeshift base is drastically simplified. Obviously, there may be food inside the restaurant, but whether or not it is safe to eat depends on the kind of food, and how long it has been without proper refrigeration. As with all bases, procuring and storing supplies before hunkering down is crucial to survival.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Despite the large windows, which allow a clear view of the hordes which will most likely race towards you in an urban zone, the&lt;/span&gt; interior is not well suited to establish a defensive position, but the roof is something else entirely. The typical fast food restaurant (especially in America) has a spacious, flat roof with ladder-only access. They are built only to be climbable by ladder, so building a makeshift base is drastically simplified. Obviously, there may be food inside the restaurant, but whether or not it is safe to eat depends on the kind of food, and how long it has been without proper refrigeration. As with all bases, procuring and storing supplies before hunkering down is crucial to survival.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Bases]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Bases]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:24813:newid:27777 --&gt;
&lt;/table&gt;</summary>
		<author><name>VRGuardian</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Road_to_New_York?diff=27775&amp;oldid=24432</id>
		<title>Road to New York</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Road_to_New_York?diff=27775&amp;oldid=24432"/>
				<updated>2013-06-15T17:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Hazards: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:40, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Diseases''' are just like they have always been, but because of diseases we thought were extinct in the pre-war world, they came back during the war and post-war. Due to the sheer number of unburied corpses littering the abandoned countryside and cities, diseases like cholera or influenza multiplied rapidly. They caused hundreds of thousands of deaths, and Todd Wainio said that an entire batallion in Detroit had to be quarantined because one got sick with Spanish Influenza.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Diseases''' are just like they have always been, but because of diseases we thought were extinct in the pre-war world, they came back during the war and post-war. Due to the sheer number of unburied corpses littering the abandoned countryside and cities, diseases like cholera or influenza multiplied rapidly. They caused hundreds of thousands of deaths, and Todd Wainio said that an entire batallion in Detroit had to be quarantined because one got sick with Spanish Influenza.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Booby traps''' are landmines and other miscellaneous traps (e.g. the old tripwire shotgun trap) left behind to blow up the zombies as the army fled to the safezone, or for survivalists to hold out. However, it made the Army Groups suffer more casualties. They had no maps of where the mines were, and plus the zombies that did step on them became Crawlers, which were twice as dangerous as average zombies because they crawl on the ground and are harder to spot.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Booby traps''' are landmines and other miscellaneous traps (e.g. the old tripwire shotgun trap) left behind to blow up the zombies as the army fled to the safezone, or for survivalists to hold out. However, it made the Army Groups suffer more casualties. They had no maps of where the mines were, and plus the zombies that did step on them became Crawlers, which were twice as dangerous as average zombies because they crawl on the ground and are harder to spot.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Weakened buildings''' were another problem, either weakened from fire and vandalism during the Great Panic, or from the years of neglect and ice damage. Sometimes, all &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;could&lt;/span&gt; trigger a collapse was a loud noise, like a gunshot.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Weakened buildings''' were another problem, either weakened from fire and vandalism during the Great Panic, or from the years of neglect and ice damage. Sometimes, all &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;took to&lt;/span&gt; trigger a collapse was a loud noise, like a gunshot.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Aftermath==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Aftermath==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:24432:newid:27775 --&gt;
&lt;/table&gt;</summary>
		<author><name>97.117.247.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Melee_weapons?diff=27773&amp;oldid=27681</id>
		<title>Melee weapons</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Melee_weapons?diff=27773&amp;oldid=27681"/>
				<updated>2013-06-15T15:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shanks and Shivs: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:33, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Shanks and Shivs===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Shanks and Shivs===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These knives are commonly associated with prisoners. They're effectiveness varies depending on the type of material used. For example, a shiv made of glass is more effective than a sharp piece of plastic, but a sharp piece of metal &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;shov&lt;/span&gt; is better than a glass one. these can be made at home and though they're zombie effectiveness is controversial, they can prove effective against bandits&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These knives are commonly associated with prisoners. They're effectiveness varies depending on the type of material used. For example, a shiv made of glass is more effective than a sharp piece of plastic, but a sharp piece of metal &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;shiv&lt;/span&gt; is better than a glass one. these can be made at home and though they're zombie effectiveness is controversial, they can prove effective against bandits&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Folding Knives===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Folding Knives===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27681:newid:27773 --&gt;
&lt;/table&gt;</summary>
		<author><name>2.100.21.123</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Nazi_Zombies?diff=27770&amp;oldid=27590</id>
		<title>Nazi Zombies</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Nazi_Zombies?diff=27770&amp;oldid=27590"/>
				<updated>2013-06-15T02:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:23, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Nazizombies.jpg|thumb|260px|right]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Nazizombies.jpg|thumb|260px|right]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Nazi Zombies''' is a leisure game mode in &amp;lt;u&amp;gt;''[http://callofduty.wikia.com/wiki/Call_of_Duty:_World_at_War Call of Duty:World at War]''&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;''[http://callofduty.wikia.com/wiki/Black_Ops Black Ops]''&amp;lt;/u&amp;gt; where both single player and co-op modes are available with up to four players online or two players in local splitscreen. It became highly popular upon its release.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Nazi Zombies''' is a leisure game mode in &amp;lt;u&amp;gt;''[http://callofduty.wikia.com/wiki/Call_of_Duty:_World_at_War Call of Duty:World at War]''&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;''[http://callofduty.wikia.com/wiki/Black_Ops Black Ops]''&amp;lt;/u&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;''Black Ops 2 ''&lt;/span&gt;where both single player and co-op modes are available with up to four players online or two players in local splitscreen. It became highly popular upon its release.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The player must survive endless waves of attacking [[zombies]], buy weapons and perks in the process, and optionally repair nearby defenses to keep zombies out. There is no limit to the levels. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. Despite the title, one may also encounter Imperial Japanese soldier zombies as well. ScrewAttack.com rated Nazi Zombies as the 5th best zombie game ever.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The player must survive endless waves of attacking [[zombies]], buy weapons and perks in the process, and optionally repair nearby defenses to keep zombies out. There is no limit to the levels. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. Despite the title, one may also encounter Imperial Japanese soldier zombies as well. ScrewAttack.com rated Nazi Zombies as the 5th best zombie game ever.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27590:newid:27770 --&gt;
&lt;/table&gt;</summary>
		<author><name>24.56.21.51</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/NecroTech_Revivification_Syringe?diff=27769&amp;oldid=27751</id>
		<title>NecroTech Revivification Syringe</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/NecroTech_Revivification_Syringe?diff=27769&amp;oldid=27751"/>
				<updated>2013-06-15T01:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:22, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Medical Supplies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Medical Supplies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban Dead]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban Dead]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Cure]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27751:newid:27769 --&gt;
&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/The_Antiviral_Spray?diff=27768&amp;oldid=0</id>
		<title>The Antiviral Spray</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/The_Antiviral_Spray?diff=27768&amp;oldid=0"/>
				<updated>2013-06-15T01:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;   The &amp;#039;&amp;#039;&amp;#039;Antiviral Spray&amp;#039;&amp;#039;&amp;#039; is an item found only in [http://residentevil.wikia.com/Resident_Evil:_Oper...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Antiviral Spray''' is an item found only in [http://residentevil.wikia.com/Resident_Evil:_Operation_Raccoon_City &amp;lt;u&amp;gt;Resident Evil: Operation Raccoon City&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
When a player character is infected with the T-virus, an Antiviral Spray is the only thing that will effectively neutralize the infection (with the exception of the Active Ability &amp;quot;Neutralize Infection&amp;quot; used by the Medic class).&lt;br /&gt;
[[Category:Cure]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Anti-virus?diff=27767&amp;oldid=0</id>
		<title>Anti-virus</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Anti-virus?diff=27767&amp;oldid=0"/>
				<updated>2013-06-15T01:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;   The &amp;#039;&amp;#039;&amp;#039;anti-virus&amp;#039;&amp;#039;&amp;#039; is the only compound capable of purging the [http://residentevil.wikia.com/T-vir...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''anti-virus''' is the only compound capable of purging the [http://residentevil.wikia.com/T-virus_(film_version) &amp;lt;u&amp;gt;t-virus&amp;lt;/u&amp;gt;]. It was created by Dr. [http://residentevil.wikia.com/Charles_Ashford &amp;lt;u&amp;gt;Charles Ashford&amp;lt;/u&amp;gt;] as a means to help his daughter, [http://residentevil.wikia.com/Angela_Ashford &amp;lt;u&amp;gt;Angela Ashford&amp;lt;/u&amp;gt;], to retain her mobility and keep the t-virus mutation in her system in check.&lt;br /&gt;
==Description==&lt;br /&gt;
In its liquid state, the anti-virus' visual cue is green as opposed to blue like it's counterpart. While it is known to cure t-virus related infection, the anti-virus is not a fool-proof antigen. [http://residentevil.wikia.com/Rain_Ocampo &amp;lt;u&amp;gt;Rain Ocampo&amp;lt;/u&amp;gt;], who had been bitten several times and spent over an hour in an infected state, died and reanimated as a [http://residentevil.wikia.com/Zombie &amp;lt;u&amp;gt;zombie&amp;lt;/u&amp;gt;] a few minutes after being administered the anti-virus.&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-0&amp;quot;&amp;gt;[http://residentevil.wikia.com/Anti-virus#cite_note-0 &amp;lt;u&amp;gt;[1&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; Dr. [http://residentevil.wikia.com/Sam_Isaacs &amp;lt;u&amp;gt;Sam Isaacs&amp;lt;/u&amp;gt;] was bitten and infected by an [http://residentevil.wikia.com/Enhanced_Zombie &amp;lt;u&amp;gt;Enhanced Zombie&amp;lt;/u&amp;gt;], and several massive doses of the anti-virus could not save him from extensive mutation.&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-1&amp;quot;&amp;gt;[http://residentevil.wikia.com/Anti-virus#cite_note-1 &amp;lt;u&amp;gt;[2&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, it did work for [http://residentevil.wikia.com/Carlos_Olivera &amp;lt;u&amp;gt;Carlos Olivera&amp;lt;/u&amp;gt;] three hours after he was bitten by his infected partner, [http://residentevil.wikia.com/Yuri_Loginova &amp;lt;u&amp;gt;Yuri Loginova&amp;lt;/u&amp;gt;].&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-2&amp;quot;&amp;gt;[http://residentevil.wikia.com/Anti-virus#cite_note-2 &amp;lt;u&amp;gt;[3&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; It is likely that the dosage of the t-virus in Rain's body was significantly more than in Carlos' as a result of being bitten more than once, thereby increasing the overall dosage and giving her a smaller time frame in which to safely inject the anti-virus without mutation. However, when Carlos was infected a second time, even though there was only a few hours between infection and arriving at the [http://residentevil.wikia.com/North_American_Research_Facility &amp;lt;u&amp;gt;North American Research Facility&amp;lt;/u&amp;gt;], Carlos believed his infection was too far gone to be cured and didn't even attempt it.&lt;br /&gt;
&lt;br /&gt;
In ''Resident Evil: Extinction'', the [http://residentevil.wikia.com/White_Queen_(film_version) &amp;lt;u&amp;gt;White Queen&amp;lt;/u&amp;gt;] explained that because of [http://residentevil.wikia.com/Alice &amp;lt;u&amp;gt;Alice&amp;lt;/u&amp;gt;]'s unique situation as the only human to bond with the T-virus, her blood contained a possible cure or anti-virus to the t-virus which had since [http://residentevil.wikia.com/Global_t-Virus_Pandemic &amp;lt;u&amp;gt;swept across the globe&amp;lt;/u&amp;gt;].&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-3&amp;quot;&amp;gt;[http://residentevil.wikia.com/Anti-virus#cite_note-3 &amp;lt;u&amp;gt;[4&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; Umbrella's [http://residentevil.wikia.com/North_American_Research_Facility &amp;lt;u&amp;gt;North American Research Facility&amp;lt;/u&amp;gt;] contained all that she needed to create another cure, but whether or not Alice succeeded or attempted the endeavor is never revealed.&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Cure]]&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/C-Virus?diff=27766&amp;oldid=27761</id>
		<title>C-Virus</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/C-Virus?diff=27766&amp;oldid=27761"/>
				<updated>2013-06-15T01:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:17, June 15, 2013&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An enhanced version of the C-Virus was engineered, but only three syringes containing it are known of — all three used before the end of the Lanshiang conflict. [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] is the only one who knows how to produce it.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-C-Virus.2B_2-0&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-C-Virus.2B-2 &amp;lt;u&amp;gt;[3&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An enhanced version of the C-Virus was engineered, but only three syringes containing it are known of — all three used before the end of the Lanshiang conflict. [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] is the only one who knows how to produce it.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-C-Virus.2B_2-0&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-C-Virus.2B-2 &amp;lt;u&amp;gt;[3&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Virology&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=1 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]&lt;/span&gt;==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Virology==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;Means of Infection&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;Means of Infection&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At this point, the infection methods of the [http://residentevil.wikia.com/Virus &amp;lt;u&amp;gt;virus&amp;lt;/u&amp;gt;] are mostly unknown, however two forms of primary infection are known. Direct injection into the blood stream is the first, the result of which is the infectee becoming a ''J'avo''. This takes effect almost immediately, causing rapid increase in the subject's strength and speed and causing the subject to develop several eyes. However it seems that by using a more advanced strain, subjects injected can immediately enter into a [http://residentevil.wikia.com/Chrysalid &amp;lt;u&amp;gt;Chrysalid&amp;lt;/u&amp;gt;] state before erupting into a [http://residentevil.wikia.com/Complete_Mutation &amp;lt;u&amp;gt;Complete Mutation&amp;lt;/u&amp;gt;]. This is seen when Carla Radames uses a [http://residentevil.wikia.com/Needle_Bomb &amp;lt;u&amp;gt;Needle Bomb&amp;lt;/u&amp;gt;] to inject several [http://residentevil.wikia.com/B.S.A.A. &amp;lt;u&amp;gt;B.S.A.A.&amp;lt;/u&amp;gt;] operatives, and again when she shoots B.S.A.A operative, Marco, with a needle. It would seem that the infection that mutates humans into a [http://residentevil.wikia.com/Zombie_(Resident_Evil_6) &amp;lt;u&amp;gt;Zombie&amp;lt;/u&amp;gt;] is through a gas-based distribution method, via an airborne strain of the virus. The gas kills any who inhale it and later reanimates the corpses.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-3&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-3 &amp;lt;u&amp;gt;[4&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; The ''[http://residentevil.wikia.com/Lepotitsa &amp;lt;u&amp;gt;Lepotitsa&amp;lt;/u&amp;gt;]'' replicates the C-Virus infection through a gas it expels through its pores, as this gas is seen causing a nearly immediate transformation into a Zombie. It is presumable that like the [http://residentevil.wikia.com/T-Virus &amp;lt;u&amp;gt;T-Virus&amp;lt;/u&amp;gt;], secondary infection occurs when an individual is bitten or scratched by a Zombie. The ''[http://residentevil.wikia.com/Haos &amp;lt;u&amp;gt;Haos&amp;lt;/u&amp;gt;]'' creature developed by Carla housed organs inside its body that produced the same type of gas as the ''Lepotitsa'', though due to its size would make it capable of infecting a greater area at a greater rate.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At this point, the infection methods of the [http://residentevil.wikia.com/Virus &amp;lt;u&amp;gt;virus&amp;lt;/u&amp;gt;] are mostly unknown, however two forms of primary infection are known. Direct injection into the blood stream is the first, the result of which is the infectee becoming a ''J'avo''. This takes effect almost immediately, causing rapid increase in the subject's strength and speed and causing the subject to develop several eyes. However it seems that by using a more advanced strain, subjects injected can immediately enter into a [http://residentevil.wikia.com/Chrysalid &amp;lt;u&amp;gt;Chrysalid&amp;lt;/u&amp;gt;] state before erupting into a [http://residentevil.wikia.com/Complete_Mutation &amp;lt;u&amp;gt;Complete Mutation&amp;lt;/u&amp;gt;]. This is seen when Carla Radames uses a [http://residentevil.wikia.com/Needle_Bomb &amp;lt;u&amp;gt;Needle Bomb&amp;lt;/u&amp;gt;] to inject several [http://residentevil.wikia.com/B.S.A.A. &amp;lt;u&amp;gt;B.S.A.A.&amp;lt;/u&amp;gt;] operatives, and again when she shoots B.S.A.A operative, Marco, with a needle. It would seem that the infection that mutates humans into a [http://residentevil.wikia.com/Zombie_(Resident_Evil_6) &amp;lt;u&amp;gt;Zombie&amp;lt;/u&amp;gt;] is through a gas-based distribution method, via an airborne strain of the virus. The gas kills any who inhale it and later reanimates the corpses.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-3&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-3 &amp;lt;u&amp;gt;[4&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; The ''[http://residentevil.wikia.com/Lepotitsa &amp;lt;u&amp;gt;Lepotitsa&amp;lt;/u&amp;gt;]'' replicates the C-Virus infection through a gas it expels through its pores, as this gas is seen causing a nearly immediate transformation into a Zombie. It is presumable that like the [http://residentevil.wikia.com/T-Virus &amp;lt;u&amp;gt;T-Virus&amp;lt;/u&amp;gt;], secondary infection occurs when an individual is bitten or scratched by a Zombie. The ''[http://residentevil.wikia.com/Haos &amp;lt;u&amp;gt;Haos&amp;lt;/u&amp;gt;]'' creature developed by Carla housed organs inside its body that produced the same type of gas as the ''Lepotitsa'', though due to its size would make it capable of infecting a greater area at a greater rate.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Overall, the C-Virus combines the traits and abilities of the two viruses it was derived from, possessing the adaptive mutations of the G-virus and the combustible properties of the T-Veronica virus. The T-Veronica virus is visible in some of the mutations where the mutations usually result in the development of insect-like appendages. A trait seen in [http://residentevil.wikia.com/Alexia_Ashford &amp;lt;u&amp;gt;Alexia Ashford&amp;lt;/u&amp;gt;]'s later forms, [http://residentevil.wikia.com/Steve_Burnside &amp;lt;u&amp;gt;Steve Burnside&amp;lt;/u&amp;gt;],  and [http://residentevil.wikia.com/Alexander_Ashford &amp;lt;u&amp;gt;Alexander Ashford&amp;lt;/u&amp;gt;]. The quick reasponses to severe physical trauma are a result of the G-Virus. [http://residentevil.wikia.com/William_Birkin &amp;lt;u&amp;gt;William Birkin&amp;lt;/u&amp;gt;] would change forms when severely injured. It would seem the T-Veronica virus would act as a restraint to keep the mutations from getting out of hand. Furthermore, Simmons's dinosaur form bears several eye-like growths, a signature feature of G-virus B.O.W.s.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Overall, the C-Virus combines the traits and abilities of the two viruses it was derived from, possessing the adaptive mutations of the G-virus and the combustible properties of the T-Veronica virus. The T-Veronica virus is visible in some of the mutations where the mutations usually result in the development of insect-like appendages. A trait seen in [http://residentevil.wikia.com/Alexia_Ashford &amp;lt;u&amp;gt;Alexia Ashford&amp;lt;/u&amp;gt;]'s later forms, [http://residentevil.wikia.com/Steve_Burnside &amp;lt;u&amp;gt;Steve Burnside&amp;lt;/u&amp;gt;],  and [http://residentevil.wikia.com/Alexander_Ashford &amp;lt;u&amp;gt;Alexander Ashford&amp;lt;/u&amp;gt;]. The quick reasponses to severe physical trauma are a result of the G-Virus. [http://residentevil.wikia.com/William_Birkin &amp;lt;u&amp;gt;William Birkin&amp;lt;/u&amp;gt;] would change forms when severely injured. It would seem the T-Veronica virus would act as a restraint to keep the mutations from getting out of hand. Furthermore, Simmons's dinosaur form bears several eye-like growths, a signature feature of G-virus B.O.W.s.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=2 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]&lt;/span&gt;==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;According to the [http://residentevil.wikia.com/Carla_Radames_(file) &amp;lt;u&amp;gt;Carla Radames file&amp;lt;/u&amp;gt;], the virus' development began in 2001 as requested by [http://residentevil.wikia.com/Derek_C._Simmons &amp;lt;u&amp;gt;Derek C. Simmons&amp;lt;/u&amp;gt;] in Carla's attempt to appease him and seek his approval. While developing the virus, Carla used the [http://residentevil.wikia.com/T-Veronica_virus &amp;lt;u&amp;gt;T-Veronica virus&amp;lt;/u&amp;gt;] as a base and managed to develop what she called the &quot;T-02.&quot; The T-02 was essentially an enhanced form of the T-Veronica virus in which Carla had removed the need for the body of the infected to enter hibernation while adapting to the virus to avoid brain damage. She eventually managed to create her &quot;perfect virus&quot; by combining her T-02 with a sample of the [http://residentevil.wikia.com/G-Virus &amp;lt;u&amp;gt;G-Virus&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;According to the [http://residentevil.wikia.com/Carla_Radames_(file) &amp;lt;u&amp;gt;Carla Radames file&amp;lt;/u&amp;gt;], the virus' development began in 2001 as requested by [http://residentevil.wikia.com/Derek_C._Simmons &amp;lt;u&amp;gt;Derek C. Simmons&amp;lt;/u&amp;gt;] in Carla's attempt to appease him and seek his approval. While developing the virus, Carla used the [http://residentevil.wikia.com/T-Veronica_virus &amp;lt;u&amp;gt;T-Veronica virus&amp;lt;/u&amp;gt;] as a base and managed to develop what she called the &quot;T-02.&quot; The T-02 was essentially an enhanced form of the T-Veronica virus in which Carla had removed the need for the body of the infected to enter hibernation while adapting to the virus to avoid brain damage. She eventually managed to create her &quot;perfect virus&quot; by combining her T-02 with a sample of the [http://residentevil.wikia.com/G-Virus &amp;lt;u&amp;gt;G-Virus&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some time later Carla began work on an enhanced C-Virus which she was finally able to create in 2013. After capturing [http://residentevil.wikia.com/Jake_Muller &amp;lt;u&amp;gt;Jake Muller&amp;lt;/u&amp;gt;], she used the blood she had extracted from him to increase the potency and effects of her C-Virus. The enhanced C-Virus was notably more difficult to manufacture and Carla was the only known person to be able to produce this virus successfully.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some time later Carla began work on an enhanced C-Virus which she was finally able to create in 2013. After capturing [http://residentevil.wikia.com/Jake_Muller &amp;lt;u&amp;gt;Jake Muller&amp;lt;/u&amp;gt;], she used the blood she had extracted from him to increase the potency and effects of her C-Virus. The enhanced C-Virus was notably more difficult to manufacture and Carla was the only known person to be able to produce this virus successfully.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Incubation Period&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=3 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]&lt;/span&gt;==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Incubation Period==&lt;/div&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The incubation period of the virus is unknown, but it seems to be very short. If a person becomes infected by a [http://residentevil.wikia.com/Virus &amp;lt;u&amp;gt;virus&amp;lt;/u&amp;gt;] cloud then that person can become a zombie within seconds. [http://residentevil.wikia.com/Liz &amp;lt;u&amp;gt;Liz&amp;lt;/u&amp;gt;] and her father took significantly longer to transform, it is quite possible that how much of the gas an individual inhales affects how long it takes for the transformation to occour. Though how long it would have taken for her father to do so is unknown, as she killed and ate him before it could continue. Those infected via C-Virus serum will begin immediate transformation into [http://residentevil.wikia.com/J%27avo &amp;lt;u&amp;gt;J'avo&amp;lt;/u&amp;gt;], and those infected with an advanced strain can be turned into a [http://residentevil.wikia.com/Chrysalid &amp;lt;u&amp;gt;Chrysalid&amp;lt;/u&amp;gt;] creature within seconds.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The incubation period of the virus is unknown, but it seems to be very short. If a person becomes infected by a [http://residentevil.wikia.com/Virus &amp;lt;u&amp;gt;virus&amp;lt;/u&amp;gt;] cloud then that person can become a zombie within seconds. [http://residentevil.wikia.com/Liz &amp;lt;u&amp;gt;Liz&amp;lt;/u&amp;gt;] and her father took significantly longer to transform, it is quite possible that how much of the gas an individual inhales affects how long it takes for the transformation to occour. Though how long it would have taken for her father to do so is unknown, as she killed and ate him before it could continue. Those infected via C-Virus serum will begin immediate transformation into [http://residentevil.wikia.com/J%27avo &amp;lt;u&amp;gt;J'avo&amp;lt;/u&amp;gt;], and those infected with an advanced strain can be turned into a [http://residentevil.wikia.com/Chrysalid &amp;lt;u&amp;gt;Chrysalid&amp;lt;/u&amp;gt;] creature within seconds.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Use in terrorism&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=4 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]&lt;/span&gt;==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Use in terrorism==&lt;/div&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first recorded usage of the C-Virus was during the [http://residentevil.wikia.com/Edonian_Civil_War &amp;lt;u&amp;gt;Edonian Civil War&amp;lt;/u&amp;gt;] in late-2012, being completely-unknown to the B.S.A.A. beforehand.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-4&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-4 &amp;lt;u&amp;gt;[5&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] provided the [http://residentevil.wikia.com/Edonian_Liberation_Army &amp;lt;u&amp;gt;Edonian Liberation Army&amp;lt;/u&amp;gt;] with C-Virus samples, which were widely-distributed to their soldiers. To lull them into a false sense of security, the men were misinformed about the nature of the samples, believing them instead to be specialized stimulants to improve combat-effectiveness. Due to the effects of Primary infection, the men turned themselves into [http://residentevil.wikia.com/J%27avo &amp;lt;u&amp;gt;J'avo&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first recorded usage of the C-Virus was during the [http://residentevil.wikia.com/Edonian_Civil_War &amp;lt;u&amp;gt;Edonian Civil War&amp;lt;/u&amp;gt;] in late-2012, being completely-unknown to the B.S.A.A. beforehand.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-4&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-4 &amp;lt;u&amp;gt;[5&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] provided the [http://residentevil.wikia.com/Edonian_Liberation_Army &amp;lt;u&amp;gt;Edonian Liberation Army&amp;lt;/u&amp;gt;] with C-Virus samples, which were widely-distributed to their soldiers. To lull them into a false sense of security, the men were misinformed about the nature of the samples, believing them instead to be specialized stimulants to improve combat-effectiveness. Due to the effects of Primary infection, the men turned themselves into [http://residentevil.wikia.com/J%27avo &amp;lt;u&amp;gt;J'avo&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Meanwhile, in [http://residentevil.wikia.com/Lanshiang &amp;lt;u&amp;gt;Lanshiang&amp;lt;/u&amp;gt;], China, another C-Virus outbreak occurred. Again, this involved a number of cases of Primary infection, as J'avo were rampant throughout the city. Then in a second attack on the city involved cases of secondary infection which created zombies.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Meanwhile, in [http://residentevil.wikia.com/Lanshiang &amp;lt;u&amp;gt;Lanshiang&amp;lt;/u&amp;gt;], China, another C-Virus outbreak occurred. Again, this involved a number of cases of Primary infection, as J'avo were rampant throughout the city. Then in a second attack on the city involved cases of secondary infection which created zombies.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Treatments&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=5 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]&lt;/span&gt;==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Known Treatments==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;With the use of Jake Muller's blood, the U.S. government managed to create a vaccine for the C-Virus. It was tentatively given the name &quot;Anti-C.&quot; However, the vaccine is not an actual means of treatment for the virus per se. If given to a person who has not been infected with the disease, they will be made immune to the virus although it is noted that it is also not a guaranteed means of preventing infection. If Anti-C were to be used on a victim that had already been infected, it would likely prove fatal. The success rate of those infected is incredibly low and those who have already began to exhibit symptoms of the ''J'avo'' will definitely be killed if the vaccine were to be administered to them.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;With the use of Jake Muller's blood, the U.S. government managed to create a vaccine for the C-Virus. It was tentatively given the name &quot;Anti-C.&quot; However, the vaccine is not an actual means of treatment for the virus per se. If given to a person who has not been infected with the disease, they will be made immune to the virus although it is noted that it is also not a guaranteed means of preventing infection. If Anti-C were to be used on a victim that had already been infected, it would likely prove fatal. The success rate of those infected is incredibly low and those who have already began to exhibit symptoms of the ''J'avo'' will definitely be killed if the vaccine were to be administered to them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27761:newid:27766 --&gt;
&lt;/table&gt;</summary>
		<author><name>Dinner111</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Daylight?diff=27765&amp;oldid=27764</id>
		<title>Daylight</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Daylight?diff=27765&amp;oldid=27764"/>
				<updated>2013-06-15T01:15:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:15, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Although dead, Peter still aided his old friend and his companions in the form of research notes scattered throughout the facility. Their survival hinged upon obtaining Daylight, becoming cured of the virus, and escaping the doomed city before it was wiped out by a missile strike.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Although dead, Peter still aided his old friend and his companions in the form of research notes scattered throughout the facility. Their survival hinged upon obtaining Daylight, becoming cured of the virus, and escaping the doomed city before it was wiped out by a missile strike.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Resident Evil]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Resident Evil]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Cure]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27764:newid:27765 --&gt;
&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Daylight?diff=27764&amp;oldid=0</id>
		<title>Daylight</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Daylight?diff=27764&amp;oldid=0"/>
				<updated>2013-06-15T01:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;   &amp;#039;&amp;#039;&amp;#039;Daylight&amp;#039;&amp;#039;&amp;#039; was a vaccine for the [http://residentevil.wikia.com/Tyrant_virus &amp;lt;u&amp;gt;Tyrant virus&amp;lt;/u&amp;gt;]...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daylight''' was a vaccine for the [http://residentevil.wikia.com/Tyrant_virus &amp;lt;u&amp;gt;Tyrant virus&amp;lt;/u&amp;gt;], developed by [http://residentevil.wikia.com/Peter_Jenkins &amp;lt;u&amp;gt;Peter Jenkins&amp;lt;/u&amp;gt;] with resources supplied by the duplicitous [http://residentevil.wikia.com/Greg_Muller &amp;lt;u&amp;gt;Greg Muller&amp;lt;/u&amp;gt;], in the labs beneath [http://residentevil.wikia.com/Raccoon_University &amp;lt;u&amp;gt;Raccoon University&amp;lt;/u&amp;gt;].&lt;br /&gt;
==Creation[http://residentevil.wikia.com/Daylight?action=edit&amp;amp;section=1 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;br /&gt;
Daylight was developed by Peter at Greg's behest. Peter believed that Greg would use it to safely expose the [http://residentevil.wikia.com/Umbrella_Corporation &amp;lt;u&amp;gt;Umbrella Corporation&amp;lt;/u&amp;gt;]'s experiments to the public, but in reality, Greg was planning to use it as leverage against Umbrella.&lt;br /&gt;
&lt;br /&gt;
Peter created a simple recipe for the vaccine: [http://residentevil.wikia.com/V-Poison &amp;lt;u&amp;gt;V-Poison&amp;lt;/u&amp;gt;] (from mutated wasps), [http://residentevil.wikia.com/T-Blood &amp;lt;u&amp;gt;T-Blood&amp;lt;/u&amp;gt;] (from a creature infected by the [http://residentevil.wikia.com/T-virus &amp;lt;u&amp;gt;T-virus&amp;lt;/u&amp;gt;]), and finally, [http://residentevil.wikia.com/P-Base &amp;lt;u&amp;gt;P-Base&amp;lt;/u&amp;gt;] (a chemical compound requiring careful storage and mixing). When placed in a special incubator, the vaccine will be generated automatically. The Daylight is shown as a bright white liquid, when it is fully prepared.&lt;br /&gt;
&lt;br /&gt;
Always poetically minded, Peter named the vaccine &amp;quot;Daylight,&amp;quot; because there is &amp;quot;No need for an Umbrella in the Daylight.&amp;quot;&lt;br /&gt;
==A Crucial Factor[http://residentevil.wikia.com/Daylight?action=edit&amp;amp;section=2 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;br /&gt;
At some point prior to the leaking of the T- virus into [http://residentevil.wikia.com/Raccoon_City &amp;lt;u&amp;gt;Raccoon City&amp;lt;/u&amp;gt;], Peter learned of Greg's true motives. Although he got a message to his long time friend, [http://residentevil.wikia.com/George_Hamilton &amp;lt;u&amp;gt;George Hamilton&amp;lt;/u&amp;gt;], by the time the doctor could get to the University, Peter was found dead from a gunshot wound in his office.&lt;br /&gt;
&lt;br /&gt;
Although dead, Peter still aided his old friend and his companions in the form of research notes scattered throughout the facility. Their survival hinged upon obtaining Daylight, becoming cured of the virus, and escaping the doomed city before it was wiped out by a missile strike.&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Category:Cure?diff=27763&amp;oldid=0</id>
		<title>Category:Cure</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Category:Cure?diff=27763&amp;oldid=0"/>
				<updated>2013-06-15T01:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;this category is for any thing that cures zombie isim weather it means stoping some one from turning into a zombie or actuly turn them back much rarer.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;this category is for any thing that cures zombie isim weather it means stoping some one from turning into a zombie or actuly turn them back much rarer.&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Cure?diff=27762&amp;oldid=27732</id>
		<title>Cure</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Cure?diff=27762&amp;oldid=27732"/>
				<updated>2013-06-15T01:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:08, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{CleanupM}}Some movies like resident evil,and,i am legend show there being a cure.But that only bitten people get cure. Infected arent showed getting cured.in some movies they show,like in the walking dead amputate stops the disese from spreading.of coures this is on humans,but what about animals.Movies like zombie apoclypes shows a infected tiger,qurantine 2 shows an infected cat going to las vegas,and resident evil shows infected dogs,but never shows them getting.In i am legend shows him testing the cure on rats and one gets cured&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{CleanupM}}Some movies like resident evil,and,i am legend show there being a cure.But that only bitten people get cure. Infected arent showed getting cured.in some movies they show,like in the walking dead amputate stops the disese from spreading.of coures this is on humans,but what about animals.Movies like zombie apoclypes shows a infected tiger,qurantine 2 shows an infected cat going to las vegas,and resident evil shows infected dogs,but never shows them getting.In i am legend shows him testing the cure on rats and one gets cured&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Zombies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Zombies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Cure]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27732:newid:27762 --&gt;
&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/C-Virus?diff=27761&amp;oldid=27760</id>
		<title>C-Virus</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/C-Virus?diff=27761&amp;oldid=27760"/>
				<updated>2013-06-15T01:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:06, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An enhanced version of the C-Virus was engineered, but only three syringes containing it are known of — all three used before the end of the Lanshiang conflict. [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] is the only one who knows how to produce it.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-C-Virus.2B_2-0&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-C-Virus.2B-2 &amp;lt;u&amp;gt;[3&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An enhanced version of the C-Virus was engineered, but only three syringes containing it are known of — all three used before the end of the Lanshiang conflict. [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] is the only one who knows how to produce it.&amp;lt;sup class=&quot;reference&quot; id=&quot;cite_ref-C-Virus.2B_2-0&quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-C-Virus.2B-2 &amp;lt;u&amp;gt;[3&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&quot;toc&quot; id=&quot;toc&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Contents==&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[http://residentevil.wikia.com/C-Virus# &amp;lt;u&amp;gt;show&amp;lt;/u&amp;gt;]] *[http://residentevil.wikia.com/C-Virus#Virology &amp;lt;u&amp;gt;1 Virology&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://residentevil.wikia.com/C-Virus#Development &amp;lt;u&amp;gt;2 Development&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://residentevil.wikia.com/C-Virus#Incubation_Period &amp;lt;u&amp;gt;3 Incubation Period&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://residentevil.wikia.com/C-Virus#Use_in_terrorism &amp;lt;u&amp;gt;4 Use in terrorism&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://residentevil.wikia.com/C-Virus#Known_Infected &amp;lt;u&amp;gt;6 Known Infected&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://residentevil.wikia.com/C-Virus#Known_Creatures &amp;lt;u&amp;gt;7 Known Creatures&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Virology[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=1 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Virology[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=1 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;Means of Infection&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;Means of Infection&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The B.S.A.A. is tracking Jake Muller to obtain more blood samples from him in the hopes of creating a new vaccine or should the C-Virus evolve.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The B.S.A.A. is tracking Jake Muller to obtain more blood samples from him in the hopes of creating a new vaccine or should the C-Virus evolve.&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/C-Virus?diff=27760&amp;oldid=0</id>
		<title>C-Virus</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/C-Virus?diff=27760&amp;oldid=0"/>
				<updated>2013-06-15T01:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;   The &amp;#039;&amp;#039;&amp;#039;Chrysalid Virus&amp;#039;&amp;#039;&amp;#039;, commonly abbreviated as &amp;quot;C-Virus&amp;quot;, is a variant of the [http://residentevi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Chrysalid Virus''', commonly abbreviated as &amp;quot;C-Virus&amp;quot;, is a variant of the [http://residentevil.wikia.com/Progenitor_virus &amp;lt;u&amp;gt;Progenitor virus&amp;lt;/u&amp;gt;] used in a [http://residentevil.wikia.com/Global_Bioterror_Attacks &amp;lt;u&amp;gt;series of bioterrorist attacks&amp;lt;/u&amp;gt;] in [http://residentevil.wikia.com/2012 &amp;lt;u&amp;gt;2012&amp;lt;/u&amp;gt;] and [http://residentevil.wikia.com/2013 &amp;lt;u&amp;gt;2013&amp;lt;/u&amp;gt;]. They are responsible for mutations such as the [http://residentevil.wikia.com/J%27avo &amp;lt;u&amp;gt;J'avo&amp;lt;/u&amp;gt;].&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-C-Virus_0-0&amp;quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-C-Virus-0 &amp;lt;u&amp;gt;[1&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The C-Virus was created by combining an enhanced version of the [http://residentevil.wikia.com/T-Veronica_virus &amp;lt;u&amp;gt;Veronica virus&amp;lt;/u&amp;gt;] with the [http://residentevil.wikia.com/G-virus &amp;lt;u&amp;gt;G-virus&amp;lt;/u&amp;gt;] variant within [http://residentevil.wikia.com/Sherry_Birkin &amp;lt;u&amp;gt;Sherry Birkin&amp;lt;/u&amp;gt;]'s blood.&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-1&amp;quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-1 &amp;lt;u&amp;gt;[2&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; Unlike the [http://residentevil.wikia.com/T-Virus &amp;lt;u&amp;gt;t-Virus&amp;lt;/u&amp;gt;], the C-Virus allows the infected to maintain some of its intelligence, allowing the creatures that mutate from the virus to co-ordinate attacks and use weapons.&lt;br /&gt;
&lt;br /&gt;
An enhanced version of the C-Virus was engineered, but only three syringes containing it are known of — all three used before the end of the Lanshiang conflict. [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] is the only one who knows how to produce it.&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-C-Virus.2B_2-0&amp;quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-C-Virus.2B-2 &amp;lt;u&amp;gt;[3&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{| class=&amp;quot;toc&amp;quot; id=&amp;quot;toc&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
==Contents==&lt;br /&gt;
[[http://residentevil.wikia.com/C-Virus# &amp;lt;u&amp;gt;show&amp;lt;/u&amp;gt;]] *[http://residentevil.wikia.com/C-Virus#Virology &amp;lt;u&amp;gt;1 Virology&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://residentevil.wikia.com/C-Virus#Development &amp;lt;u&amp;gt;2 Development&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://residentevil.wikia.com/C-Virus#Incubation_Period &amp;lt;u&amp;gt;3 Incubation Period&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://residentevil.wikia.com/C-Virus#Use_in_terrorism &amp;lt;u&amp;gt;4 Use in terrorism&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://residentevil.wikia.com/C-Virus#Known_Treatments &amp;lt;u&amp;gt;5 Known Treatments&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://residentevil.wikia.com/C-Virus#Known_Infected &amp;lt;u&amp;gt;6 Known Infected&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://residentevil.wikia.com/C-Virus#Known_Creatures &amp;lt;u&amp;gt;7 Known Creatures&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://residentevil.wikia.com/C-Virus#Sources &amp;lt;u&amp;gt;8 Sources&amp;lt;/u&amp;gt;]&lt;br /&gt;
|}&lt;br /&gt;
==Virology[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=1 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;br /&gt;
;Means of Infection&lt;br /&gt;
At this point, the infection methods of the [http://residentevil.wikia.com/Virus &amp;lt;u&amp;gt;virus&amp;lt;/u&amp;gt;] are mostly unknown, however two forms of primary infection are known. Direct injection into the blood stream is the first, the result of which is the infectee becoming a ''J'avo''. This takes effect almost immediately, causing rapid increase in the subject's strength and speed and causing the subject to develop several eyes. However it seems that by using a more advanced strain, subjects injected can immediately enter into a [http://residentevil.wikia.com/Chrysalid &amp;lt;u&amp;gt;Chrysalid&amp;lt;/u&amp;gt;] state before erupting into a [http://residentevil.wikia.com/Complete_Mutation &amp;lt;u&amp;gt;Complete Mutation&amp;lt;/u&amp;gt;]. This is seen when Carla Radames uses a [http://residentevil.wikia.com/Needle_Bomb &amp;lt;u&amp;gt;Needle Bomb&amp;lt;/u&amp;gt;] to inject several [http://residentevil.wikia.com/B.S.A.A. &amp;lt;u&amp;gt;B.S.A.A.&amp;lt;/u&amp;gt;] operatives, and again when she shoots B.S.A.A operative, Marco, with a needle. It would seem that the infection that mutates humans into a [http://residentevil.wikia.com/Zombie_(Resident_Evil_6) &amp;lt;u&amp;gt;Zombie&amp;lt;/u&amp;gt;] is through a gas-based distribution method, via an airborne strain of the virus. The gas kills any who inhale it and later reanimates the corpses.&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-3&amp;quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-3 &amp;lt;u&amp;gt;[4&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; The ''[http://residentevil.wikia.com/Lepotitsa &amp;lt;u&amp;gt;Lepotitsa&amp;lt;/u&amp;gt;]'' replicates the C-Virus infection through a gas it expels through its pores, as this gas is seen causing a nearly immediate transformation into a Zombie. It is presumable that like the [http://residentevil.wikia.com/T-Virus &amp;lt;u&amp;gt;T-Virus&amp;lt;/u&amp;gt;], secondary infection occurs when an individual is bitten or scratched by a Zombie. The ''[http://residentevil.wikia.com/Haos &amp;lt;u&amp;gt;Haos&amp;lt;/u&amp;gt;]'' creature developed by Carla housed organs inside its body that produced the same type of gas as the ''Lepotitsa'', though due to its size would make it capable of infecting a greater area at a greater rate.&lt;br /&gt;
&lt;br /&gt;
As noted in a [http://residentevil.wikia.com/The_C-Virus &amp;lt;u&amp;gt;file on the virus&amp;lt;/u&amp;gt;], the C-Virus causes the subject to enter an intense state of febrility. Their body heat increases exponentially and the more damage their body sustains (and subsequently the more they have to regenerate), the hotter their body becomes. Although the C-Virus will allow the ''J'avo'' to heal and even mutate (or &amp;quot;evolve&amp;quot;) damaged limbs or parts of their body, their body heat will increase to such a point that when they finally succumb to their wounds, their corpses will burn up in bright flames. One infected with the C-Virus will sometimes exhibit similar symptoms (as seen by the infected B.S.A.A. agents in Edonia) when entering a Chrysalid state, their bodies becoming engulfed in flames before the hardened cocoon encases them completely.&lt;br /&gt;
&lt;br /&gt;
When Carla used the blood of [http://residentevil.wikia.com/Albert_Wesker &amp;lt;u&amp;gt;Albert Wesker&amp;lt;/u&amp;gt;]'s son, Jake, she was able to create an enhanced version of the C-Virus which eliminated the Chrysalid stage completely. With this enhanced version of the virus, the infected would be able to willingly control various transformations without risking damage to their cellular integrity. The mutations of Simmons greatly exhibited this in his ability to frequently shift back to monstrous canine and dinosaur forms from his broken human form throughout his numerous battles.&lt;br /&gt;
&lt;br /&gt;
Overall, the C-Virus combines the traits and abilities of the two viruses it was derived from, possessing the adaptive mutations of the G-virus and the combustible properties of the T-Veronica virus. The T-Veronica virus is visible in some of the mutations where the mutations usually result in the development of insect-like appendages. A trait seen in [http://residentevil.wikia.com/Alexia_Ashford &amp;lt;u&amp;gt;Alexia Ashford&amp;lt;/u&amp;gt;]'s later forms, [http://residentevil.wikia.com/Steve_Burnside &amp;lt;u&amp;gt;Steve Burnside&amp;lt;/u&amp;gt;],  and [http://residentevil.wikia.com/Alexander_Ashford &amp;lt;u&amp;gt;Alexander Ashford&amp;lt;/u&amp;gt;]. The quick reasponses to severe physical trauma are a result of the G-Virus. [http://residentevil.wikia.com/William_Birkin &amp;lt;u&amp;gt;William Birkin&amp;lt;/u&amp;gt;] would change forms when severely injured. It would seem the T-Veronica virus would act as a restraint to keep the mutations from getting out of hand. Furthermore, Simmons's dinosaur form bears several eye-like growths, a signature feature of G-virus B.O.W.s.&lt;br /&gt;
==Development[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=2 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;br /&gt;
According to the [http://residentevil.wikia.com/Carla_Radames_(file) &amp;lt;u&amp;gt;Carla Radames file&amp;lt;/u&amp;gt;], the virus' development began in 2001 as requested by [http://residentevil.wikia.com/Derek_C._Simmons &amp;lt;u&amp;gt;Derek C. Simmons&amp;lt;/u&amp;gt;] in Carla's attempt to appease him and seek his approval. While developing the virus, Carla used the [http://residentevil.wikia.com/T-Veronica_virus &amp;lt;u&amp;gt;T-Veronica virus&amp;lt;/u&amp;gt;] as a base and managed to develop what she called the &amp;quot;T-02.&amp;quot; The T-02 was essentially an enhanced form of the T-Veronica virus in which Carla had removed the need for the body of the infected to enter hibernation while adapting to the virus to avoid brain damage. She eventually managed to create her &amp;quot;perfect virus&amp;quot; by combining her T-02 with a sample of the [http://residentevil.wikia.com/G-Virus &amp;lt;u&amp;gt;G-Virus&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
Some time later Carla began work on an enhanced C-Virus which she was finally able to create in 2013. After capturing [http://residentevil.wikia.com/Jake_Muller &amp;lt;u&amp;gt;Jake Muller&amp;lt;/u&amp;gt;], she used the blood she had extracted from him to increase the potency and effects of her C-Virus. The enhanced C-Virus was notably more difficult to manufacture and Carla was the only known person to be able to produce this virus successfully.&lt;br /&gt;
==Incubation Period[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=3 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;br /&gt;
The incubation period of the virus is unknown, but it seems to be very short. If a person becomes infected by a [http://residentevil.wikia.com/Virus &amp;lt;u&amp;gt;virus&amp;lt;/u&amp;gt;] cloud then that person can become a zombie within seconds. [http://residentevil.wikia.com/Liz &amp;lt;u&amp;gt;Liz&amp;lt;/u&amp;gt;] and her father took significantly longer to transform, it is quite possible that how much of the gas an individual inhales affects how long it takes for the transformation to occour. Though how long it would have taken for her father to do so is unknown, as she killed and ate him before it could continue. Those infected via C-Virus serum will begin immediate transformation into [http://residentevil.wikia.com/J%27avo &amp;lt;u&amp;gt;J'avo&amp;lt;/u&amp;gt;], and those infected with an advanced strain can be turned into a [http://residentevil.wikia.com/Chrysalid &amp;lt;u&amp;gt;Chrysalid&amp;lt;/u&amp;gt;] creature within seconds.&lt;br /&gt;
==Use in terrorism[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=4 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;br /&gt;
The first recorded usage of the C-Virus was during the [http://residentevil.wikia.com/Edonian_Civil_War &amp;lt;u&amp;gt;Edonian Civil War&amp;lt;/u&amp;gt;] in late-2012, being completely-unknown to the B.S.A.A. beforehand.&amp;lt;sup class=&amp;quot;reference&amp;quot; id=&amp;quot;cite_ref-4&amp;quot;&amp;gt;[http://residentevil.wikia.com/C-Virus#cite_note-4 &amp;lt;u&amp;gt;[5&amp;lt;/u&amp;gt;]]&amp;lt;/sup&amp;gt; [http://residentevil.wikia.com/Carla_Radames &amp;lt;u&amp;gt;Carla Radames&amp;lt;/u&amp;gt;] provided the [http://residentevil.wikia.com/Edonian_Liberation_Army &amp;lt;u&amp;gt;Edonian Liberation Army&amp;lt;/u&amp;gt;] with C-Virus samples, which were widely-distributed to their soldiers. To lull them into a false sense of security, the men were misinformed about the nature of the samples, believing them instead to be specialized stimulants to improve combat-effectiveness. Due to the effects of Primary infection, the men turned themselves into [http://residentevil.wikia.com/J%27avo &amp;lt;u&amp;gt;J'avo&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
The next attack took place six months later in June, 2013. In the American city of [http://residentevil.wikia.com/Tall_Oaks &amp;lt;u&amp;gt;Tall Oaks&amp;lt;/u&amp;gt;], a C-Virus attack took place during President [http://residentevil.wikia.com/Adam_Benford &amp;lt;u&amp;gt;Adam Benford&amp;lt;/u&amp;gt;]'s visit to the nearby [http://residentevil.wikia.com/Ivy_University &amp;lt;u&amp;gt;Ivy University&amp;lt;/u&amp;gt;], where he planned to make a speech on bioterrorism. At least one [http://residentevil.wikia.com/Lepotitsa &amp;lt;u&amp;gt;Lepotitsa&amp;lt;/u&amp;gt;] was used to disperse a cloud of the virus across the campus, leading to the transformation of anyone who breathed in infected-air into [http://residentevil.wikia.com/Zombie_(C-Virus) &amp;lt;u&amp;gt;zombies&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in [http://residentevil.wikia.com/Lanshiang &amp;lt;u&amp;gt;Lanshiang&amp;lt;/u&amp;gt;], China, another C-Virus outbreak occurred. Again, this involved a number of cases of Primary infection, as J'avo were rampant throughout the city. Then in a second attack on the city involved cases of secondary infection which created zombies.&lt;br /&gt;
==Known Treatments[http://residentevil.wikia.com/C-Virus?action=edit&amp;amp;section=5 &amp;lt;u&amp;gt;Edit&amp;lt;/u&amp;gt;]==&lt;br /&gt;
With the use of Jake Muller's blood, the U.S. government managed to create a vaccine for the C-Virus. It was tentatively given the name &amp;quot;Anti-C.&amp;quot; However, the vaccine is not an actual means of treatment for the virus per se. If given to a person who has not been infected with the disease, they will be made immune to the virus although it is noted that it is also not a guaranteed means of preventing infection. If Anti-C were to be used on a victim that had already been infected, it would likely prove fatal. The success rate of those infected is incredibly low and those who have already began to exhibit symptoms of the ''J'avo'' will definitely be killed if the vaccine were to be administered to them.&lt;br /&gt;
&lt;br /&gt;
The B.S.A.A. is tracking Jake Muller to obtain more blood samples from him in the hopes of creating a new vaccine or should the C-Virus evolve.&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Zombie_skills_tree_urban_dead?diff=27759&amp;oldid=27758</id>
		<title>Zombie skills tree urban dead</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Zombie_skills_tree_urban_dead?diff=27759&amp;oldid=27758"/>
				<updated>2013-06-15T01:01:26Z</updated>
		
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
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		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Zombie_skills_tree_urban_dead?diff=27758&amp;oldid=0</id>
		<title>Zombie skills tree urban dead</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Zombie_skills_tree_urban_dead?diff=27758&amp;oldid=0"/>
				<updated>2013-06-15T00:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;     Zombie [http://wiki.urbandead.com/index.php/Skills &amp;lt;u&amp;gt;skills&amp;lt;/u&amp;gt;] are available to zombies at a co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]  &lt;br /&gt;
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Zombie [http://wiki.urbandead.com/index.php/Skills &amp;lt;u&amp;gt;skills&amp;lt;/u&amp;gt;] are available to zombies at a cost of 100 [http://wiki.urbandead.com/index.php/XP &amp;lt;u&amp;gt;XP&amp;lt;/u&amp;gt;].&lt;br /&gt;
==List of Zombie skills==&lt;br /&gt;
*'''Scent Fear:''' Survivors with fewer than 25 [http://wiki.urbandead.com/index.php/Hit_Points &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] are shown as &amp;quot;wounded&amp;quot;, and those with fewer than 13 [http://wiki.urbandead.com/index.php/Hit_Points &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] are shown as &amp;quot;dying&amp;quot; in room descriptions. Both are asterisked on the map.&lt;br /&gt;
**'''Scent Blood:''' The [http://wiki.urbandead.com/index.php/Hit_Points &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] values of nearby survivors are displayed next to their name. This skill also allows zombies to distinguish infected survivors from the uninfected. Infected survivors' HP are shown in light green with this skill.&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Scent_Trail &amp;lt;u&amp;gt;Scent Trail&amp;lt;/u&amp;gt;]:''' Zombie is able to sense the new positions of survivors it's had recent contact with (if the survivor is within 10 blocks of the zombie and neither one has been either killed or revived).&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Scent_Death &amp;lt;u&amp;gt;Scent Death&amp;lt;/u&amp;gt;]:''' When a zombie or survivor with this skill sees a pile of bodies, they can tell how many of them are in the process of revivifying. They get a message like &amp;quot;There are ''x'' dead bodies here. ''y'' of them smell strange&amp;quot;, where x is the number of bodies in total and ''y'' is the number of revivifying bodies. &amp;quot;Scent Death&amp;quot; also is an action that can be used by the zombie for 1 AP to view a &amp;quot;map&amp;quot; that indicates how many dead bodies and zombies are in the surrounding 5 block radius, plus directions to the nearest grouping of members of the zombie's own group, if any such exists. The map looks as shown at the right. It seems that zombies show up as progressively brighter values of green (more zombies) and dead bodies as brighter values of red (more bodies). When green and red mix, you get various shades of brown, orange, yellow, or lime, indicating squares with both zombies and dead bodies (as most often seen in a siege, or anywhere zombies are being killed / revived). Notably, the ability to tell if a body is revivifying using Scent Death is the only Zombie skill which continues to function even while that character is still alive.&lt;br /&gt;
*'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Digestion &amp;lt;u&amp;gt;Digestion&amp;lt;/u&amp;gt;]:''' Whenever the zombie deals bite damage, it gains [http://wiki.urbandead.com/index.php/Hit_Points &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] equal to the damage dealt. Also, zombies with Digestion can &amp;quot;Feed on a corpse&amp;quot; if there is a dead body on same block as the zombie; this costs 1 AP and restores 4 HP. If a zombie tries to feed on the flesh of a reviving body, they get the message:''&amp;quot;The body is tainted with strange chemicals. The flesh fizzes against your tongue, and you spit it out.&amp;quot;'' this doesn't waste an AP, but doesn't gain the zombie any HP. Zombies that try to feed on bodies that have already been fed upon 10 times each will receive the message: ''&amp;quot;The body has already been picked over, and has grown cold and indigestible.&amp;quot;'' This also doesn't waste an AP or give the zombie any HP.&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Infectious_Bite &amp;lt;u&amp;gt;Infectious Bite&amp;lt;/u&amp;gt;]:''' Bitten survivors become [http://wiki.urbandead.com/index.php/Infection &amp;lt;u&amp;gt;infected&amp;lt;/u&amp;gt;] and lose 1HP per action until cured. Speaking does not cause survivors to lose health.&lt;br /&gt;
**:''(Anyone can cure the effects of a bite with a [http://wiki.urbandead.com/index.php/First_Aid_Kit &amp;lt;u&amp;gt;First Aid Kit&amp;lt;/u&amp;gt;]. Experience points are not granted to the zombie when victims lose HP from the [http://wiki.urbandead.com/index.php/Infection &amp;lt;u&amp;gt;infection&amp;lt;/u&amp;gt;].)''&lt;br /&gt;
**:''(Note, if [http://wiki.urbandead.com/index.php/Bug_Reports/Non-Bugs#My_Zombie_Has_No_Teeth &amp;lt;u&amp;gt;your zombie appears unable to bite anyone&amp;lt;/u&amp;gt;], check that you are not wearing a [http://wiki.urbandead.com/index.php/Clothes/Face &amp;lt;u&amp;gt;mask&amp;lt;/u&amp;gt;].)''&lt;br /&gt;
*'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Vigour_Mortis &amp;lt;u&amp;gt;Vigour Mortis&amp;lt;/u&amp;gt;]:''' Zombie gets +10% to hit with all non-weapon attacks. The [http://wiki.urbandead.com/index.php/Corpse &amp;lt;u&amp;gt;Corpse&amp;lt;/u&amp;gt;] class starts with Vigour Mortis.&lt;br /&gt;
**'''Neck Lurch:''' Zombie gets an extra +10% to hit with bite attacks.&lt;br /&gt;
**'''Death Grip:''' Zombie gets an extra +15% to hit with hand attacks.&lt;br /&gt;
**'''Rend Flesh:''' Hand attacks deal an extra 1 damage.&lt;br /&gt;
**'''Tangling Grasp:''' If the zombie hits with hands, its further attacks on that victim get +10% until it loses its grip. Tangled attacks are also effective against other zombies. 50% of missed hits result in loss of grasp. It also seems that only one zombie can grasp a target at a time - you may well lose your grasp if another zombie with tangling grasp makes a successful attack on your target before you do.&lt;br /&gt;
**'''Feeding Drag:''' Zombie is able to drag dying survivors (those with 12HP or less) out into the street, provided there are no barricades and the doors are still open.&lt;br /&gt;
*'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Memories_of_Life &amp;lt;u&amp;gt;Memories of Life&amp;lt;/u&amp;gt;]:''' Zombie is able to open doors to buildings.&lt;br /&gt;
**'''Death Rattle:''' Zombie is able to communicate in [http://wiki.urbandead.com/index.php/Zamgrh &amp;lt;u&amp;gt;zamgrh&amp;lt;/u&amp;gt;] or through [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#How_Urban_Dead_processes_Zombie_speech &amp;lt;u&amp;gt;a limited, groaned form of speech&amp;lt;/u&amp;gt;].&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Feeding_Groan &amp;lt;u&amp;gt;Feeding Groan&amp;lt;/u&amp;gt;]:''' If faced with one or more survivors, the zombie can emit moans audible to characters (zombie or survivor) in nearby locations. The range (in blocks) at which this call can be heard is equal to the number of survivors, with a maximum range of 6 blocks. Feeding Groans can not generally be heard by characters who are inside a building, except when the groan originates in or outside that building, but can always be heard if you are outdoors and in range. When hearing a groan, the directions to its source are given, similar as for [http://wiki.urbandead.com/index.php/Flares &amp;lt;u&amp;gt;flares&amp;lt;/u&amp;gt;]. If you are a member of the same group as the zombie who groaned, the groan will additionally be described as &amp;quot;familiar&amp;quot;.&lt;br /&gt;
**:''(A detailed list of messages given upon issuing a groan can be found [http://wiki.urbandead.com/index.php/Zombie_Skills/Feeding_Groan &amp;lt;u&amp;gt;here&amp;lt;/u&amp;gt;].)''&lt;br /&gt;
***'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Bellow &amp;lt;u&amp;gt;Bellow&amp;lt;/u&amp;gt;]:''' When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away. Bellowing costs 10AP. If a zombie attempts to bellow when there are less than 25 survivors, they will groan instead, seeing the message: ''You aren't enraged enough to bellow at this group. You graagh threateningly, your call echoing around the room.''&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Ransack &amp;lt;u&amp;gt;Ransack&amp;lt;/u&amp;gt;]:''' Zombie is able to damage the interior of abandoned buildings, making them harder to search and impossible to barricade until they are repaired.&lt;br /&gt;
**:''(Ransacked buildings cannot be repaired if active (standing) zombies are present. In addition, ransacked buildings cannot be barricaded until the damage is repaired and it is harder to find items in a ransacked building. Only buildings containing no standing survivors can be ransacked. The act of ransacking a building also provides the zombie with 1 XP. After five ransacks, the building is [http://wiki.urbandead.com/index.php/Ruin &amp;lt;u&amp;gt;ruined&amp;lt;/u&amp;gt;], requiring the [http://wiki.urbandead.com/index.php/Construction &amp;lt;u&amp;gt;construction&amp;lt;/u&amp;gt;] skill and a [http://wiki.urbandead.com/index.php/Toolbox &amp;lt;u&amp;gt;toolbox&amp;lt;/u&amp;gt;] to repair.)''&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Flailing_Gesture &amp;lt;u&amp;gt;Flailing Gesture&amp;lt;/u&amp;gt;]:''' Zombie is able to gesture towards people, objects, buildings, and compass directions.&lt;br /&gt;
*'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Lurching_Gait &amp;lt;u&amp;gt;Lurching Gait&amp;lt;/u&amp;gt;]:''' Zombie can walk as fast as the living. They spend 1AP to walk from one square to another, versus needing 2 AP.&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Zombie_Skills/Ankle_Grab &amp;lt;u&amp;gt;Ankle Grab&amp;lt;/u&amp;gt;]:''' Zombie only spends 1AP standing up (unless they died from a [http://wiki.urbandead.com/index.php/Headshot &amp;lt;u&amp;gt;Headshot&amp;lt;/u&amp;gt;], in which case 6AP is spent).&lt;br /&gt;
**:''(This skill also works when standing up as a human.)''&lt;br /&gt;
*'''[http://wiki.urbandead.com/index.php/Brain_Rot &amp;lt;u&amp;gt;Brain Rot&amp;lt;/u&amp;gt;]:''' Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.&lt;br /&gt;
**'''[http://wiki.urbandead.com/index.php/Flesh_Rot &amp;lt;u&amp;gt;Flesh Rot&amp;lt;/u&amp;gt;]:''' Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms. This is equivalent to the survivor skill [http://wiki.urbandead.com/index.php/Bodybuilding &amp;lt;u&amp;gt;Bodybuilding&amp;lt;/u&amp;gt;] and the item [http://wiki.urbandead.com/index.php/Flak_Jacket &amp;lt;u&amp;gt;Flak Jacket&amp;lt;/u&amp;gt;].&lt;br /&gt;
==Strategy considerations==&lt;br /&gt;
Zombies can attack with their Hands or Teeth (or with blunt weapons, should they die holding them, though these are less accurate than a zombie's unarmed attacks). Characters beginning as a [http://wiki.urbandead.com/index.php/Corpse &amp;lt;u&amp;gt;corpse&amp;lt;/u&amp;gt;] possess '''Vigour Mortis''', which alone makes the Bite the slightly more effective attack (see Table, below). Slain characters that started out alive become zombies ''without'' Vigour Mortis, making both of their attacks less accurate, and making the Claw attack the more reliable until Vigour Mortis is gained.&lt;br /&gt;
&lt;br /&gt;
The only ways a Zombie can earn XP to purchase skills are to attack others, ransack buildings, destroy barricades, radios, or generators. Strategic consideration thus focuses on dealing the greatest amount of damage in the shortest amount of time.&lt;br /&gt;
===Basic Combat Skills===&lt;br /&gt;
With the first few skills acquired, the most sensible options are to enhance either the claw or bite attack as much as possible. Players who began without '''Vigour Mortis''' need to purchase it before making further improvements to their skills.&lt;br /&gt;
&lt;br /&gt;
After Vigour Mortis, improving the bite attack with '''Neck Lurch''' gives the greatest power increase available in a single level. However, the claws can be made into an even more powerful attack with two extra skills. The combination of '''Death Grip''' and '''Rend Flesh''' gives an attack that, while weaker than the bite, is far more accurate. Claw attacks using these two skills provide the highest average rate of damage available to zombies. In addition, you cannot break down barricades by biting, so '''Death Grip''' has another advantage in that it helps you break down barricades more quickly.&lt;br /&gt;
&lt;br /&gt;
'''Tangling Grasp''' further enhances the accuracy of either attack, though its usefulness relies on landing a successful claw attack in the first place, and so it is best purchased after '''Death Grip'''.&lt;br /&gt;
&lt;br /&gt;
The main use of '''Digestion''' and '''Infectious Bite''' is to increase the odds that you remain standing while your enemy dies, as well as adding variety to gameplay. No extra XP is gained for the health extracted from a survivor, or for the damage done by their infection. They may not be the ideal choice for players whose main aim is to level up quickly.&lt;br /&gt;
&lt;br /&gt;
Although not exactly a combat skill, '''Feeding Drag''' gives a third attack that moves the zombie and a survivor with fewer than 13HP outside. It is a useful tool for killing humans outside of survivor-filled areas, or letting lower-level zombies enjoy a good feeding. In addition, dragging a survivor out of a [http://wiki.urbandead.com/index.php/Dark &amp;lt;u&amp;gt;darkened&amp;lt;/u&amp;gt;] building will allow you to finish them off more easily.&lt;br /&gt;
===Zombie Killing===&lt;br /&gt;
If your main food source is zombies, you'll earn XP equal to half the damage you deal. This means that each successful bite attack yields 2XP, and each successful claw attack yields 1XP. Note that this does not improve after acquiring Rend Flesh, as the game rounds down the resulting decimal.&lt;br /&gt;
&lt;br /&gt;
Maxed out claws (including Tangling Grasp) yield 0.6 XP/AP, which is the same as a maxed bite attack without using Tangling Grasp. Therefore, the strategy which yields the most XP from damaging fellow zombies is to use bite attacks after grabbing your victim with Tangling Grasp.&lt;br /&gt;
&lt;br /&gt;
Finishing a zombie off earns the full 10 XP bonus in addition to the above (reduced) rewards for causing damage, so it really pays to maximize your kills if Zombie Killing is your main source of XP. The best way to do this is to contact list as many zombies as you can, so that you can select them as individual targets whenever you see them. Hit each one you see with your most accurate attack in order to find out which has the lowest HP's, then attack that one consistently until you kill it. This works especially well at revive points, where many zombies will &amp;quot;Mrh&amp;quot; so that revivers (and you) can add them as contacts, and these [http://wiki.urbandead.com/index.php/Mrh_Cow &amp;lt;u&amp;gt;Mrh Cow&amp;lt;/u&amp;gt;] zombies less often move away or get killed by XP seeking survivors. By using this tactic, a level 1 zombie can normally expect to earn 30-40 XP per day, and might also delay revival for a few survivors.&lt;br /&gt;
===AP Saving Skills===&lt;br /&gt;
Two skills directly reduce AP costs, which allows a zombie more attacks per day.&lt;br /&gt;
'''Lurching Gait''' may be rarely used or totally essential depending on one's playing style. A zombie who finds pickings slim and must hunt for his food will constantly benefit, while a zombie in a siege will rarely have to move between blocks to find targets.&lt;br /&gt;
'''Ankle Grab''' is perhaps the most powerful zombie skill, since it largely removes the (already small) penalty associated with a zombie's death. Zombies in areas densely populated with survivors should acquire this skill relatively soon, though others may find they rarely encounter the inconvenience of death anyway.&lt;br /&gt;
===Other Skills===&lt;br /&gt;
The Scent skills may not appear powerful, but can aid a zombie to choose his targets wisely.&lt;br /&gt;
'''Scent Fear''' gives an indication of a zombie's odds of killing a survivor - a satisfying experience that yields a 10XP bonus on top of the damage inflicted.&lt;br /&gt;
'''Scent Blood''' gives a more precise indication, and is particularly useful when infecting a large population of survivors, as it becomes obvious which characters have already been bitten. The survivor skill '''Diagnosis''' lacks the 'infection-detection' aspect of Scent Blood, giving it an edge. (see below).&lt;br /&gt;
'''Scent Trail''' enables a zombie to chase down survivors that have recently attacked them or otherwise interacted. Useful when pickings are slim or vengeance is called for.&lt;br /&gt;
'''Scent Death''' eases the task of finding a horde. Co-operating with other high-level zombies can greatly improve a zombie's success in finding and destroying survivor populations.&lt;br /&gt;
&lt;br /&gt;
The remaining skills are generally used by advanced zombies; they yield no XP gain and are most useful when part of a horde.&lt;br /&gt;
'''Memories of Life''' is essential for breaking in to food sources, but only one zombie is needed to open a door - a low-level zombie can still manage to eat well if there are others present with the skill.&lt;br /&gt;
'''Feeding Groans''' can be heard by both zombies and humans who are standing outside within range. Groans can be made inside, but will still be heard outside rather than in neighbouring buildings. Groans are much more likely to attract zombies than humans, since the latter tend not to spend long periods of time outside safehouses. The range at which a groan can be heard matches the number of survivors present, up to a maximum 6-block range. Players hearing a groan will not be able to identify the zombie who made it, but zombies in the same group will notice the cry is 'familiar'.&lt;br /&gt;
'''Death Rattle''' makes it possible for zombies to say more than just the preset couple of groans. In fact, an entire [http://wiki.urbandead.com/index.php/Zamgrh &amp;lt;u&amp;gt;language&amp;lt;/u&amp;gt;] has developed using the Death Rattle skill, as well as vocabulary listed in [http://wiki.urbandead.com/index.php/Guides:The_Zombie_Lexicon &amp;lt;u&amp;gt;Guides:The Zombie Lexicon&amp;lt;/u&amp;gt;] and in [http://wiki.urbandead.com/index.php/Guides:kiZombie-English_Dictionary &amp;lt;u&amp;gt;Guides:kiZombie-English_Dictionary&amp;lt;/u&amp;gt;]. Some zombies use [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators &amp;lt;u&amp;gt;Zombie Speech Translators&amp;lt;/u&amp;gt;] to &amp;quot;encrypt&amp;quot; plaintext into decodable strings containing only the characters that Death Rattle can transmit.&lt;br /&gt;
'''Ransack''' may only be used when a building is emptied of survivors. It damages the building, reducing search rates for any survivors that enter. Ransacked buildings may not be barricaded, and survivors may only repair the damage if no zombies are present. This is primarily a way for zombies to stake territory and cut off human access to buildings that provide useful items. Ransack cannot be used on Junkyards. A location after being ransacked 5 times turns it into [http://wiki.urbandead.com/index.php/Ruin &amp;lt;u&amp;gt;ruin&amp;lt;/u&amp;gt;].&lt;br /&gt;
'''Flailing Gesture''' allows zombies to point at most things near them. The default 'Pointers' are: North, North East, East, South East, South, South West, West, North West, the sky, the ground and yourself. The other things you can point at are the barricades, the buildings in radius of you, nearby zombies, and nearby humans. You can select which human to point at by name, and when you have pointed at said human you get a link to his profile in the pointing message. You can also gesture at any zombie or corpse you have in your contact list.&lt;br /&gt;
'''[http://wiki.urbandead.com/index.php/Brain_Rot &amp;lt;u&amp;gt;Brain Rot&amp;lt;/u&amp;gt;]''' makes it almost completely impossible for a zombie to be revived. (Brain Rotted zombies may still be brought to life by a survivor with '''Necronet Access''' in a [http://wiki.urbandead.com/index.php/Generator &amp;lt;u&amp;gt;powered&amp;lt;/u&amp;gt;] [http://wiki.urbandead.com/index.php/Necrotech_building &amp;lt;u&amp;gt;Necrotech building&amp;lt;/u&amp;gt;].) Humans trying to peform DNA extraction on Brain Rotted zombies will also have less success. This skill is taken on only by those truly dedicated to the zombie cause.&lt;br /&gt;
'''[http://wiki.urbandead.com/index.php/Flesh_Rot &amp;lt;u&amp;gt;Flesh Rot&amp;lt;/u&amp;gt;]''' is a skill that branches off Brain Rot. It means that the zombie get the effects of the survivor skills [http://wiki.urbandead.com/index.php/Bodybuilding &amp;lt;u&amp;gt;Bodybuilding&amp;lt;/u&amp;gt;] and the survivor item, a [http://wiki.urbandead.com/index.php/Flak_jacket &amp;lt;u&amp;gt;flak jacket&amp;lt;/u&amp;gt;]. This eliminates the need for a zombie to revive in order to get these skills. Especially useful if the zombie has Brain Rot.&lt;br /&gt;
===Human Skills useful to Zombies===&lt;br /&gt;
Certain [http://wiki.urbandead.com/index.php/All_human_skills &amp;lt;u&amp;gt;skills&amp;lt;/u&amp;gt;] purchased by [http://wiki.urbandead.com/index.php/Survivors &amp;lt;u&amp;gt;survivors&amp;lt;/u&amp;gt;] are also useful when dead. Even a dedicated zombie might find a brief spell of living useful.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.urbandead.com/index.php/Body_Building &amp;lt;u&amp;gt;Body Building&amp;lt;/u&amp;gt;] gives a zombie 60HP instead of the standard 50. Slowing down the rate at which your enemies can kill you is always helpful. ''([http://wiki.urbandead.com/index.php/Body_Building &amp;lt;u&amp;gt;Body Building&amp;lt;/u&amp;gt;] is not useful to you as a zombie if you have purchased [http://wiki.urbandead.com/index.php/Flesh_Rot &amp;lt;u&amp;gt;Flesh Rot&amp;lt;/u&amp;gt;])''&lt;br /&gt;
&lt;br /&gt;
[http://wiki.urbandead.com/index.php/Diagnosis &amp;lt;u&amp;gt;Diagnosis&amp;lt;/u&amp;gt;] is similar to [http://wiki.urbandead.com/index.php/Scent_Blood &amp;lt;u&amp;gt;Scent Blood&amp;lt;/u&amp;gt;], the crucial difference being that it does NOT detect infections. It works when alive or dead, allowing you to see other survivors' Hit Points. Another difference is that survivors can purchase it straight away for 100XP, while [http://wiki.urbandead.com/index.php/Scent_Blood &amp;lt;u&amp;gt;Scent Blood&amp;lt;/u&amp;gt;] requires the previous purchase of [http://wiki.urbandead.com/index.php/Scent_Fear &amp;lt;u&amp;gt;Scent Fear&amp;lt;/u&amp;gt;], making a total of 200XP. Low level zombies may find a well-timed revive will help them get this skill faster.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.urbandead.com/index.php/Necrotech_Employment &amp;lt;u&amp;gt;Necrotech Employment&amp;lt;/u&amp;gt;], among other things, labels Necrotech Buildings on the map screen. This works for zombies as well as survivors, and may be of some use in selecting targets.&lt;br /&gt;
&lt;br /&gt;
There is also one human item that presents a significant benefit to zombies: the [http://wiki.urbandead.com/index.php/Flak_Jacket &amp;lt;u&amp;gt;Flak Jacket&amp;lt;/u&amp;gt;]. This will reduce the damage a zombie receives from firearms by 20%, so that pistols inflict 4 damage and shotgun blasts inflict 8. However, the same benefit is available to zombies who have purchased [http://wiki.urbandead.com/index.php/Flesh_Rot &amp;lt;u&amp;gt;Flesh Rot&amp;lt;/u&amp;gt;]. ''(A [http://wiki.urbandead.com/index.php/Flak_Jacket &amp;lt;u&amp;gt;Flak Jacket&amp;lt;/u&amp;gt;] is not useful to you as a zombie if you have purchased [http://wiki.urbandead.com/index.php/Flesh_Rot &amp;lt;u&amp;gt;Flesh Rot&amp;lt;/u&amp;gt;].)''&lt;br /&gt;
==Comparison of Attack Skill Combinations==&lt;br /&gt;
The Bite skill ('''Neck Lurch''') offer more damage and experience per action point than the Claw skills at &amp;lt;u&amp;gt;early&amp;lt;/u&amp;gt; levels and complements '''Digestion''' (to restore hit points) and '''Infectious Bite''' (to harass survivors), however biting has no effect on the barricades which survivors hide behind. The flesh-ripping power of the Claws is slightly greater in the long run (see below), but doesn't offer any &amp;quot;healing&amp;quot; ability - you'd have to backtrack and cover both bases later. Unless you intended to gain XP by attacking other zombies at the start of your zombie career, it is generally accepted that after the acquisition of '''Vigour Mortis''', '''Death Grip''' and then '''Rend Flesh''' are the two attacking skills that zombies should buy.&lt;br /&gt;
&lt;br /&gt;
Here's how the damage breaks down:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!# of Skills&lt;br /&gt;
!Skills&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage per&lt;br /&gt;
attack&lt;br /&gt;
!Chance&lt;br /&gt;
!Average Damage&lt;br /&gt;
per Action Point&lt;br /&gt;
!Average XP gained vs.&lt;br /&gt;
zombie / survivor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|0&lt;br /&gt;
| align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;|None ''(newly slain survivor)''&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|10%&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 / 0.4&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|2&lt;br /&gt;
|25%&lt;br /&gt;
|'''0.5'''&lt;br /&gt;
|'''0.25''' / '''0.5'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|1&lt;br /&gt;
| align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;|Vigour Mortis ''(starting zombie)''&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|20%&lt;br /&gt;
|'''0.8'''&lt;br /&gt;
|'''0.4''' / '''0.8'''&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|2&lt;br /&gt;
|35%&lt;br /&gt;
|0.7&lt;br /&gt;
|0.35 / 0.7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;|Vigour Mortis + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|32.5% (15%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|0.95&lt;br /&gt;
|0.475 / 0.95&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|2&lt;br /&gt;
|40.6%&lt;br /&gt;
|0.812&lt;br /&gt;
|0.406 / 0.812&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Vigour Mortis + Neck Lurch&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|30%&lt;br /&gt;
|'''1.2'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|'''0.6''' &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; / '''1.2'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Vigour Mortis + Death Grip&lt;br /&gt;
|Claws&lt;br /&gt;
|2&lt;br /&gt;
|50%&lt;br /&gt;
|1.0&lt;br /&gt;
|0.5 / 1.0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Vigour Mortis + Rend Flesh&lt;br /&gt;
|Claws&lt;br /&gt;
|3&lt;br /&gt;
|35%&lt;br /&gt;
|1.05&lt;br /&gt;
|0.35 / 1.05&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;|Vigour Mortis + Death Grip + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|38.24% (17.65%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1.118&lt;br /&gt;
|0.559 / 1.118&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|2&lt;br /&gt;
|57.14%&lt;br /&gt;
|1.143&lt;br /&gt;
|0.571 / 1.143&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;|Vigour Mortis + Rend Flesh + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|32.5% (15%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1.125&lt;br /&gt;
|0.479 / 1.125&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|3&lt;br /&gt;
|40.6%&lt;br /&gt;
|1.218&lt;br /&gt;
|0.406 / 1.218&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Vigour Mortis + Death Grip + Rend Flesh&lt;br /&gt;
|Claws&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|'''1.5'''&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|0.5 / '''1.5'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Vigour Mortis + Neck Lurch + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|37.69% (21.54%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1.185&lt;br /&gt;
|'''0.592''' / 1.185&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|4&lt;br /&gt;
| align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;|Vigour Mortis + Death Grip + Rend Flesh + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|38.24% (17.65%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1.324&lt;br /&gt;
|0.559 / 1.324&lt;br /&gt;
|-&lt;br /&gt;
|Claws&lt;br /&gt;
|3&lt;br /&gt;
|57.14%&lt;br /&gt;
|'''1.714'''&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|0.571 / '''1.714'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Vigour Mortis + Death Grip + Neck Lurch + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|43.75% (25%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1.375&lt;br /&gt;
|'''0.688''' / 1.375&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Vigour Mortis + Rend Flesh + Neck Lurch + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|37.69% (21.54%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1.346&lt;br /&gt;
|0.592 / 1.346&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Vigour Mortis + Death Grip + Rend Flesh + Neck Lurch + Tangling Grasp&lt;br /&gt;
|Bite&lt;br /&gt;
|4&lt;br /&gt;
|43.75% (25%)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|'''1.563'''&lt;br /&gt;
|'''0.688''' / '''1.563'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; XX% (XX%) = Chance of hitting target (chance of biting target).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Best possible combat effect after two skills, Vigour Mortis + 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Best possible combat effect after three skills, Vigour Mortis + 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Best possible combat effect after four skills, Vigour Mortis + 3.&lt;br /&gt;
&lt;br /&gt;
Figures that involve Tangling Grasp are based on calculations using methods from [http://wiki.urbandead.com/index.php/User:Siddhant/Tangling_Grasp_Hit_Calculation &amp;lt;u&amp;gt;this source&amp;lt;/u&amp;gt;].&lt;br /&gt;
==Ransack Messages==&lt;br /&gt;
Ransack Messages vary depending on the building being ransacked. ''This is an incomplete list. Feel free to add to it to enhance the information.''&lt;br /&gt;
*'''Armoury'''&lt;br /&gt;
*:Ransack Message: You punch dents in weapon lockers and tip crates over.&lt;br /&gt;
*:Building Description: You are inside ... armoury, a small grid of concrete tunnels running under the military base. The majority of its shelves and lockers have been cleared. The weapon lockers have been smashed and ransacked.&lt;br /&gt;
*'''Auto Repair'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Auto Repair. The building has been smashed and ransacked.&lt;br /&gt;
*'''Bank'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Bank. The building has been smashed and ransacked.&lt;br /&gt;
*'''Building'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Building. The building has been smashed and ransacked.&lt;br /&gt;
*'''Church'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Church. The building has been smashed and ransacked.&lt;br /&gt;
*'''Cinema'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Cinema. The building has been smashed and ransacked&lt;br /&gt;
*'''Club'''&lt;br /&gt;
*:Ransack Message: You smash at the bottles behind the bar.&lt;br /&gt;
*:Building Description: You are inside Club ..., in the near-darkness of the main dancefloor. The building has been smashed and ransacked.&lt;br /&gt;
*'''Factory'''&lt;br /&gt;
*:Ransack Message:You wreck the machinery.&lt;br /&gt;
*:Building Description: You are inside a factory. The machinery has been ransacked.&lt;br /&gt;
*'''Hospital'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Hospital. The building has been smashed and ransacked.&lt;br /&gt;
*'''Library'''&lt;br /&gt;
*:Ransack Message: You topple shelves onto the floor.&lt;br /&gt;
*:Building Description: You are inside ... Library. Shelves and racks have been toppled, books scattering out across the floor.&lt;br /&gt;
*'''Mall'''&lt;br /&gt;
*:Ransack Message: You smash through window displays and pull shelves from the wall.&lt;br /&gt;
*:Building Description: The store fronts have been smashed and looted, the shops ransacked into dereliction.&lt;br /&gt;
*'''Museum'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside the ... Museum. The building has been smashed and ransacked&lt;br /&gt;
*'''Necrotech Building'''&lt;br /&gt;
*:Ransack Message: You overturn the desks, smash computer screens and sweep lab equipment onto the floor.&lt;br /&gt;
*:Building Description: You are inside a NecroTech Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The lab equipment has been smashed and ransacked.&lt;br /&gt;
*'''Police Department'''&lt;br /&gt;
*:Ransack Message: You overturn desks and punch dents in the lockers.&lt;br /&gt;
*:Building Description: You are inside ... PD. The building has been smashed and ransacked.&lt;br /&gt;
*'''Pub'''&lt;br /&gt;
*:Ransack Message: You smash bottles onto the floor, and tear at the bar fittings.&lt;br /&gt;
*:Building Description: You are inside ... an abandoned pub. The bar has been ransacked, dark puddles pooling around broken glass.&lt;br /&gt;
*'''Railway Station'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Railway Station. The building has been smashed and ransacked.&lt;br /&gt;
*'''Towers'''&lt;br /&gt;
*:Ransack Message: You ransack the building.&lt;br /&gt;
*:Building Description: You are inside ... Towers. The lobby has been ransacked.&lt;br /&gt;
*'''Warehouse'''&lt;br /&gt;
*:Ransack Message: You crash piles of crates to the floor, and punch dents in lockers.&lt;br /&gt;
*:Building Description: You are inside a warehouse. It looks like it's been out of use since before the quarantine. The building has been smashed and ransacked.&lt;br /&gt;
==Skill Tags==&lt;br /&gt;
Each skill in the game is assigned a letter by the system. These are normally not visible, but are used in the code that purchases your skills, submitted to the server in a form. Skills can not be [http://wiki.urbandead.com/index.php/Actions_via_Question_Marks &amp;lt;u&amp;gt;purchased without using this form&amp;lt;/u&amp;gt;], in order to prevent abuses where people were tricked into buying skills (most often brain rot) by following a link.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Scent Fear = &amp;quot;k&amp;quot;&lt;br /&gt;
:*Scent Death = &amp;quot;R&amp;quot;&lt;br /&gt;
:*Scent Blood = &amp;quot;m&amp;quot;&lt;br /&gt;
:*Scent Trail = &amp;quot;x&amp;quot;&lt;br /&gt;
*Digestion = &amp;quot;l&amp;quot;&lt;br /&gt;
:*Infectious Bite = &amp;quot;H&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Vigour Mortis = &amp;quot;o&amp;quot;&lt;br /&gt;
:*Neck Lurch = &amp;quot;s&amp;quot;&lt;br /&gt;
:*Death Grip = &amp;quot;t&amp;quot;&lt;br /&gt;
:*Rend Flesh = &amp;quot;F&amp;quot;&lt;br /&gt;
:*Tangling Grasp = &amp;quot;O&amp;quot;&lt;br /&gt;
:*Feeding Drag = &amp;quot;S&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Memories of Life = &amp;quot;v&amp;quot;&lt;br /&gt;
:*Death Rattle = &amp;quot;z&amp;quot;&lt;br /&gt;
:*Feeding Groan = &amp;quot;M&amp;quot;&lt;br /&gt;
::*Bellow = &amp;quot;W&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:*Ransack = &amp;quot;P&amp;quot;&lt;br /&gt;
:*Flailing Gesture = &amp;quot;T&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Lurching Gait = &amp;quot;w&amp;quot;&lt;br /&gt;
:*Ankle Grab = &amp;quot;J&amp;quot;&lt;br /&gt;
*Brain Rot = &amp;quot;B&amp;quot;&lt;br /&gt;
:*Flesh Rot = &amp;quot;U&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Urban_dead_Zombies?diff=27757&amp;oldid=27752</id>
		<title>Urban dead Zombies</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Urban_dead_Zombies?diff=27757&amp;oldid=27752"/>
				<updated>2013-06-15T00:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:57, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Survivors wishing to become a zombie need merely die via whatever means available, be that angering a large group of survivors by attacking generators, [http://wiki.urbandead.com/index.php/Radio &amp;lt;u&amp;gt;radios&amp;lt;/u&amp;gt;], or survivors (which will entice them into attacking you), running headfirst into a large horde of zombies desiring to devour brains, or simply [http://wiki.urbandead.com/index.php/Suicide &amp;lt;u&amp;gt;jumping out of&amp;lt;/u&amp;gt;] the nearest [http://wiki.urbandead.com/index.php/Tall_building &amp;lt;u&amp;gt;tall building&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Survivors wishing to become a zombie need merely die via whatever means available, be that angering a large group of survivors by attacking generators, [http://wiki.urbandead.com/index.php/Radio &amp;lt;u&amp;gt;radios&amp;lt;/u&amp;gt;], or survivors (which will entice them into attacking you), running headfirst into a large horde of zombies desiring to devour brains, or simply [http://wiki.urbandead.com/index.php/Suicide &amp;lt;u&amp;gt;jumping out of&amp;lt;/u&amp;gt;] the nearest [http://wiki.urbandead.com/index.php/Tall_building &amp;lt;u&amp;gt;tall building&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban dead]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Zombies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Zombies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban Dead]]&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Zamgrh?diff=27756&amp;oldid=27753</id>
		<title>Zamgrh</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Zamgrh?diff=27756&amp;oldid=27753"/>
				<updated>2013-06-15T00:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:56, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zamgrh''' is the language spoken by zombies with [http://wiki.urbandead.com/index.php/Death_Rattle &amp;lt;u&amp;gt;Death Rattle&amp;lt;/u&amp;gt;]. Unlike [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#First_Code_.28.22Zombish.22.29 &amp;lt;u&amp;gt; Zombish&amp;lt;/u&amp;gt;], [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#Second_Code_.28.22Zombese.22.29 &amp;lt;u&amp;gt; Zombese&amp;lt;/u&amp;gt;], and [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#Third_Code_.28.22Zomban.22.29 &amp;lt;u&amp;gt; Zomban&amp;lt;/u&amp;gt;], Zamgrh is not a code for representing English sounds-- instead, it is a unique language that can be used to express anything and everything that a zombie wishes to say. As Zamgrh is primarily a spoken language, it uses a completely phonetic orthography. Zamgrh bears strong resemblance to other human creoles. A dictionary can be found here:[http://wiki.urbandead.com/index.php/Guides:kiZombie-English_Dictionary &amp;lt;u&amp;gt;Guides:kiZombie-English Dictionary&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zamgrh''' is the language spoken by zombies with [http://wiki.urbandead.com/index.php/Death_Rattle &amp;lt;u&amp;gt;Death Rattle&amp;lt;/u&amp;gt;]. Unlike [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#First_Code_.28.22Zombish.22.29 &amp;lt;u&amp;gt; Zombish&amp;lt;/u&amp;gt;], [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#Second_Code_.28.22Zombese.22.29 &amp;lt;u&amp;gt; Zombese&amp;lt;/u&amp;gt;], and [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#Third_Code_.28.22Zomban.22.29 &amp;lt;u&amp;gt; Zomban&amp;lt;/u&amp;gt;], Zamgrh is not a code for representing English sounds-- instead, it is a unique language that can be used to express anything and everything that a zombie wishes to say. As Zamgrh is primarily a spoken language, it uses a completely phonetic orthography. Zamgrh bears strong resemblance to other human creoles. A dictionary can be found here:[http://wiki.urbandead.com/index.php/Guides:kiZombie-English_Dictionary &amp;lt;u&amp;gt;Guides:kiZombie-English Dictionary&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Contents==&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[[|&amp;lt;u&amp;gt;show&amp;lt;/u&amp;gt;]]]*[http://wiki.urbandead.com/index.php/Zamgrh#Phonology &amp;lt;u&amp;gt;1 Phonology&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Phonemes &amp;lt;u&amp;gt;1.1 Phonemes&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Phonological_constraints &amp;lt;u&amp;gt;1.2 Phonological constraints&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Trans-phonation_Chart &amp;lt;u&amp;gt;1.3 Trans-phonation Chart&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://wiki.urbandead.com/index.php/Zamgrh#Syntax_and_Morphology &amp;lt;u&amp;gt;2 Syntax and Morphology&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Basic_Syntax &amp;lt;u&amp;gt;2.1 Basic Syntax&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Adjectives &amp;lt;u&amp;gt;2.2 Adjectives&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Proper_Nouns &amp;lt;u&amp;gt;2.3 Proper Nouns&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Questions &amp;lt;u&amp;gt;2.4 Questions&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Negative &amp;lt;u&amp;gt;2.5 Negative&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Future &amp;lt;u&amp;gt;2.6 Future&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Nonfuture &amp;lt;u&amp;gt;2.7 Nonfuture&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Imperative &amp;lt;u&amp;gt;2.8 Imperative&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Advanced_Sentence_Structure &amp;lt;u&amp;gt;2.9 Advanced Sentence Structure&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Lexicon &amp;lt;u&amp;gt;2.10 Lexicon&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Numbers &amp;lt;u&amp;gt;2.11 Numbers&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Number_Prefixes &amp;lt;u&amp;gt;2.12 Number Prefixes&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;***[http://wiki.urbandead.com/index.php/Zamgrh#Default_Prefix &amp;lt;u&amp;gt;2.12.1 Default Prefix&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Cardinal_Directions &amp;lt;u&amp;gt;2.13 Cardinal Directions&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**[http://wiki.urbandead.com/index.php/Zamgrh#Kennings &amp;lt;u&amp;gt;2.14 Kennings&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://wiki.urbandead.com/index.php/Zamgrh#Corpus &amp;lt;u&amp;gt;3 Corpus&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://wiki.urbandead.com/index.php/Zamgrh#Participants_in_the_Zamgrh_Project &amp;lt;u&amp;gt;4 Participants in the Zamgrh Project&amp;lt;/u&amp;gt;]&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 831:&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We're looking for linguists, field reporters, and other membership to help us understand our undead brothers[[File:Placeholder|video|right|300px]][[File:Placeholder|right|300px]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We're looking for linguists, field reporters, and other membership to help us understand our undead brothers[[File:Placeholder|video|right|300px]][[File:Placeholder|right|300px]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban dead]]&lt;/div&gt;&lt;/td&gt;
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&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Zombies]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Zombies]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban Dead]]&lt;/div&gt;&lt;/td&gt;
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&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27753:newid:27756 --&gt;
&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Zamgrh?diff=27753&amp;oldid=0</id>
		<title>Zamgrh</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Zamgrh?diff=27753&amp;oldid=0"/>
				<updated>2013-06-15T00:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Zamgrh&amp;#039;&amp;#039;&amp;#039; is the language spoken by zombies with [http://wiki.urbandead.com/index.php/Death_Rattle &amp;lt;u&amp;gt;Death Rattle&amp;lt;/u&amp;gt;]. Unlike [http://wiki.urbandead.com/index.php/Zombie_...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Zamgrh''' is the language spoken by zombies with [http://wiki.urbandead.com/index.php/Death_Rattle &amp;lt;u&amp;gt;Death Rattle&amp;lt;/u&amp;gt;]. Unlike [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#First_Code_.28.22Zombish.22.29 &amp;lt;u&amp;gt; Zombish&amp;lt;/u&amp;gt;], [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#Second_Code_.28.22Zombese.22.29 &amp;lt;u&amp;gt; Zombese&amp;lt;/u&amp;gt;], and [http://wiki.urbandead.com/index.php/Zombie_Speech_Translators#Third_Code_.28.22Zomban.22.29 &amp;lt;u&amp;gt; Zomban&amp;lt;/u&amp;gt;], Zamgrh is not a code for representing English sounds-- instead, it is a unique language that can be used to express anything and everything that a zombie wishes to say. As Zamgrh is primarily a spoken language, it uses a completely phonetic orthography. Zamgrh bears strong resemblance to other human creoles. A dictionary can be found here:[http://wiki.urbandead.com/index.php/Guides:kiZombie-English_Dictionary &amp;lt;u&amp;gt;Guides:kiZombie-English Dictionary&amp;lt;/u&amp;gt;]&lt;br /&gt;
{| class=&amp;quot;toc tochidden&amp;quot; id=&amp;quot;toc&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
==Contents==&lt;br /&gt;
[[[|&amp;lt;u&amp;gt;show&amp;lt;/u&amp;gt;]]]*[http://wiki.urbandead.com/index.php/Zamgrh#Phonology &amp;lt;u&amp;gt;1 Phonology&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Phonemes &amp;lt;u&amp;gt;1.1 Phonemes&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Phonological_constraints &amp;lt;u&amp;gt;1.2 Phonological constraints&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Trans-phonation_Chart &amp;lt;u&amp;gt;1.3 Trans-phonation Chart&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://wiki.urbandead.com/index.php/Zamgrh#Syntax_and_Morphology &amp;lt;u&amp;gt;2 Syntax and Morphology&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Basic_Syntax &amp;lt;u&amp;gt;2.1 Basic Syntax&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Adjectives &amp;lt;u&amp;gt;2.2 Adjectives&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Proper_Nouns &amp;lt;u&amp;gt;2.3 Proper Nouns&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Questions &amp;lt;u&amp;gt;2.4 Questions&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Negative &amp;lt;u&amp;gt;2.5 Negative&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Future &amp;lt;u&amp;gt;2.6 Future&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Nonfuture &amp;lt;u&amp;gt;2.7 Nonfuture&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Imperative &amp;lt;u&amp;gt;2.8 Imperative&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Advanced_Sentence_Structure &amp;lt;u&amp;gt;2.9 Advanced Sentence Structure&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Lexicon &amp;lt;u&amp;gt;2.10 Lexicon&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Numbers &amp;lt;u&amp;gt;2.11 Numbers&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Number_Prefixes &amp;lt;u&amp;gt;2.12 Number Prefixes&amp;lt;/u&amp;gt;]&lt;br /&gt;
***[http://wiki.urbandead.com/index.php/Zamgrh#Default_Prefix &amp;lt;u&amp;gt;2.12.1 Default Prefix&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Cardinal_Directions &amp;lt;u&amp;gt;2.13 Cardinal Directions&amp;lt;/u&amp;gt;]&lt;br /&gt;
**[http://wiki.urbandead.com/index.php/Zamgrh#Kennings &amp;lt;u&amp;gt;2.14 Kennings&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://wiki.urbandead.com/index.php/Zamgrh#Corpus &amp;lt;u&amp;gt;3 Corpus&amp;lt;/u&amp;gt;]&lt;br /&gt;
*[http://wiki.urbandead.com/index.php/Zamgrh#Participants_in_the_Zamgrh_Project &amp;lt;u&amp;gt;4 Participants in the Zamgrh Project&amp;lt;/u&amp;gt;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phonology==&lt;br /&gt;
===Phonemes===&lt;br /&gt;
Much like English, Zamgrh consists of a phonetic alphabet in which a letter or combination of letters may take several tones. Previously it was theorized that there were only 21 distinct phonemes available. In written language these can be denoted by the following characters: '''z''', '''a''', '''m''', '''g''', '''r''', '''h''', '''n''', '''b''', and '''!''' serving as letters in the English sense, with '''-''', '''.''', ''',''', '''?''', and '''!''' serving as punctuation. By combining the basic sounds the modern zombie is able to communicate additional sounds.&lt;br /&gt;
&lt;br /&gt;
The use by zombies of the '''!''' as a glottal stop or &amp;quot;i&amp;quot; sound does require the careful attention of humans to make sure that they're interpreting Zamgrh correctly. Some zombies have been found to inhale when making the '''!''', making it sound more like an &amp;quot;I&amp;quot; in English would sound.&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;border: 1px dotted currentColor;&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''z'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''h'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''g'''&lt;br /&gt;
|'''b'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''r'''&lt;br /&gt;
|'''m'''&lt;br /&gt;
|'''n'''&lt;br /&gt;
|'''!'''&lt;br /&gt;
|'''a'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|z!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|h!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|g!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|b!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|r!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|m!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|n!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;| !!&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;| !&lt;br /&gt;
|'''!'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|za&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|ha&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|ga&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|ba&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|ra&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|ma&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|na&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;| !a&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|a&lt;br /&gt;
|'''a'''&lt;br /&gt;
|-&lt;br /&gt;
|zn&lt;br /&gt;
|hn&lt;br /&gt;
|gn&lt;br /&gt;
|bn&lt;br /&gt;
|rn&lt;br /&gt;
|mn&lt;br /&gt;
|n&lt;br /&gt;
| !n&lt;br /&gt;
|an&lt;br /&gt;
|'''n'''&lt;br /&gt;
|-&lt;br /&gt;
|zm&lt;br /&gt;
|hm&lt;br /&gt;
|gm&lt;br /&gt;
|bm&lt;br /&gt;
|rm&lt;br /&gt;
|m&lt;br /&gt;
|nm&lt;br /&gt;
| !m&lt;br /&gt;
|am&lt;br /&gt;
|'''m'''&lt;br /&gt;
|-&lt;br /&gt;
|zr&lt;br /&gt;
|hr&lt;br /&gt;
|gr&lt;br /&gt;
|br&lt;br /&gt;
|r&lt;br /&gt;
|mr&lt;br /&gt;
|nr&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;| !r&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|ar&lt;br /&gt;
|'''r'''&lt;br /&gt;
|-&lt;br /&gt;
|zb&lt;br /&gt;
|hb&lt;br /&gt;
|gb&lt;br /&gt;
|b&lt;br /&gt;
|rb&lt;br /&gt;
|mb&lt;br /&gt;
|nb&lt;br /&gt;
| !b&lt;br /&gt;
|ab&lt;br /&gt;
|'''b'''&lt;br /&gt;
|-&lt;br /&gt;
|zg&lt;br /&gt;
|hg&lt;br /&gt;
|g&lt;br /&gt;
|bg&lt;br /&gt;
|rg&lt;br /&gt;
|mg&lt;br /&gt;
|ng&lt;br /&gt;
| !g&lt;br /&gt;
|ag&lt;br /&gt;
|'''g'''&lt;br /&gt;
|-&lt;br /&gt;
|zh&lt;br /&gt;
|h&lt;br /&gt;
|gh&lt;br /&gt;
|bh&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|rh&lt;br /&gt;
|mh&lt;br /&gt;
|nh&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;| !h&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|ah&lt;br /&gt;
|'''h'''&lt;br /&gt;
|-&lt;br /&gt;
|z&lt;br /&gt;
|hz&lt;br /&gt;
|gz&lt;br /&gt;
|bz&lt;br /&gt;
|rz&lt;br /&gt;
|mz&lt;br /&gt;
|nz&lt;br /&gt;
| !z&lt;br /&gt;
|az&lt;br /&gt;
|'''z'''&lt;br /&gt;
|}&lt;br /&gt;
The following is a basic chart of ''possible'' sound combinations that a zombie might use when forming words. The yellow and blue colored squares offer additional meaning as &amp;quot;replacement letters&amp;quot; that zombies use to replace survivor sounds that they cannot pronounce. This chart is by no means complete. It does not take into account the other sound combinations that can be made such as &amp;quot;hra&amp;quot; or &amp;quot;ahz&amp;quot;.&lt;br /&gt;
===Phonological constraints===&lt;br /&gt;
1. A vowel may never be pronounced in isolation. Any isolated vowel will have the sound &amp;quot;hr&amp;quot; prefixed. Most zombies seem to add an &amp;quot;h&amp;quot; after vowels, if they're trying to be clear to ''harmanz'' -- er --- humans.&lt;br /&gt;
:e.g.: a zambah --&amp;gt; hra zambah&lt;br /&gt;
2. Words ending in &amp;quot;r&amp;quot; will have &amp;quot;h&amp;quot; suffixed.&lt;br /&gt;
:e.g.: Gahgar Marr --&amp;gt; Gahgarh Marrh&lt;br /&gt;
3. &amp;quot;Clicks&amp;quot; or the English punctuation characters may never be uttered in isolation, and are always preceded by a consonant, vowel, or other click.&lt;br /&gt;
===Trans-phonation Chart===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;border: 1px dotted currentColor;&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''p'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''b'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''t'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''d'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''tʃ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''dʒ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''k'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''g'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''f'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''v'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''θ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ð'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''s'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''z'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ʃ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ʒ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''h'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''m'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''n'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ŋ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''l'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''r'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''w'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''j'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|'''n'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''n'''&lt;br /&gt;
|-&lt;br /&gt;
|'''m'''&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
|'''m'''&lt;br /&gt;
|-&lt;br /&gt;
|'''r'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''r'''&lt;br /&gt;
|-&lt;br /&gt;
|'''b'''&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
|'''b'''&lt;br /&gt;
|-&lt;br /&gt;
|'''g'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(x)&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
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|x&lt;br /&gt;
|x&lt;br /&gt;
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|x&lt;br /&gt;
|x&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''g'''&lt;br /&gt;
|-&lt;br /&gt;
|'''h'''&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
|'''h'''&lt;br /&gt;
|-&lt;br /&gt;
|'''z'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(x)&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''z'''&lt;br /&gt;
|-&lt;br /&gt;
|'''a'''&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
| bgcolor=&amp;quot;#cc99cc&amp;quot;|x&lt;br /&gt;
|'''a'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''p'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''b'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''t'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''d'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''tʃ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''dʒ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''k'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''g'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''f'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''v'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''θ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ð'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''s'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''z'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ʃ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ʒ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''h'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''m'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''n'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''ŋ'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''l'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''r'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''w'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|'''j'''&lt;br /&gt;
| bgcolor=&amp;quot;#cfcfff&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
Given that most zamgrh is largely an adjustment on American English (AmE) or British English (BrE), field studies have yielded the following chart. It is hoped that the casual user of the internet in Malton will find this rubric useful in dealing with zombies in Malton. Mah zambah brazzarrz habganna zambahz ahn Marzan mag zah gab hab zam gab ah harmanz, arzah. (''We want zombies in Malton to make this page help them talk to humans, also'').&lt;br /&gt;
&lt;br /&gt;
This table has been formulated using the [http://en.wikipedia.org/wiki/International_Phonetic_Alphabet &amp;lt;u&amp;gt;Internatonal Phonetic Alphabet&amp;lt;/u&amp;gt;]. A careful user will notice that the list occasionally has an &amp;quot;x&amp;quot; in two places, signifying the use of both sounds. For example; '''dʒ''' shows '''b''' and '''z''' as sounds to be used, thus the Zamgrh usage would be '''bz'''.&lt;br /&gt;
&lt;br /&gt;
Any questions should be addressed to the [http://wiki.urbandead.com/index.php/User_talk:Nome_Chompsgi &amp;lt;u&amp;gt;Linguistics Department of Oxford&amp;lt;/u&amp;gt;] which has spent specific effort on the Malton Zombie problem.&lt;br /&gt;
&lt;br /&gt;
Recent field work has discovered that the &amp;quot;t&amp;quot; sound of English is sometimes associated to a &amp;quot;g&amp;quot; sound, and sometimes to a &amp;quot;z&amp;quot;. If unsure, use &amp;quot;g&amp;quot;.&lt;br /&gt;
==Syntax and Morphology==&lt;br /&gt;
Zamgrh follows a loose ''Subject''-''Verb''-''Object'' syntax. Questions can simply be suffixed with a '''?''' or have the verb and subject inverted. Verbs can be conjugated, however a full lexicon of verbs is not available at this time (see [http://wiki.urbandead.com/index.php/Guides:The_Zombie_Lexicon &amp;lt;u&amp;gt;Zombie Lexicon&amp;lt;/u&amp;gt;] for up-to-date vocabulary).&lt;br /&gt;
===Basic Syntax===&lt;br /&gt;
;Active&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!SUBJECT&lt;br /&gt;
!VERB&lt;br /&gt;
!OBJECT&lt;br /&gt;
!OTHER&lt;br /&gt;
|-&lt;br /&gt;
|Harmanz&lt;br /&gt;
|am&lt;br /&gt;
|haarh.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Humans&lt;br /&gt;
|are&lt;br /&gt;
|here.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
A more advanced example:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mah zambah&lt;br /&gt;
|barg&lt;br /&gt;
|bra!nz&lt;br /&gt;
|haarh.&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|eat&lt;br /&gt;
|brains&lt;br /&gt;
|here.&lt;br /&gt;
|}&lt;br /&gt;
''Zombies are known to drop helping verbs at times when they can easily be inferred, yielding the following examples:''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!SUBJECT&lt;br /&gt;
!VERB&lt;br /&gt;
!OBJECT&lt;br /&gt;
!OTHER&lt;br /&gt;
|-&lt;br /&gt;
|Harmanz&lt;br /&gt;
|am&lt;br /&gt;
|haarh.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Humans&lt;br /&gt;
|are&lt;br /&gt;
|here.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
A more advanced example:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mah zambah&lt;br /&gt;
|barg&lt;br /&gt;
|bra!nz&lt;br /&gt;
|haarh.&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|eat&lt;br /&gt;
|brains&lt;br /&gt;
|here.&lt;br /&gt;
|}&lt;br /&gt;
===Adjectives===&lt;br /&gt;
Adjectives precede the nouns that they modify.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mah zambah&lt;br /&gt;
|am&lt;br /&gt;
|haarh.&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|am&lt;br /&gt;
|here.&lt;br /&gt;
|}&lt;br /&gt;
Nouns can also be used to modify other nouns while being modified by the first-person possessive. This is a more complex example:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mah rabah&lt;br /&gt;
|grabz&lt;br /&gt;
|mah manbagz.&lt;br /&gt;
|-&lt;br /&gt;
|My lover&lt;br /&gt;
|grabs&lt;br /&gt;
|my testicles.&lt;br /&gt;
|}&lt;br /&gt;
===Proper Nouns===&lt;br /&gt;
Zombies may choose to address each other or survivors by name. Often a zombie will state a translation of his name in the &amp;quot;Real Name&amp;quot; field of his profile, but otherwise, the speaker must be creative, remember to capitalize, and try to match the letter of the English name with whatever is most similar.&lt;br /&gt;
  Bab, am  gaa habbah abah  zah namrh ah Bh!rh!b?&lt;br /&gt;
  Bob, are you happy  about the death of Philip?&lt;br /&gt;
===Questions===&lt;br /&gt;
A present tense verb can be conjugated into a question by adding the '''?''' to the end of a sentence or by inverting the verb and subject.&lt;br /&gt;
       Zah bang bang man ganna harm    mah zambah?&lt;br /&gt;
  Will the Zombie Hunter       attack  me?&lt;br /&gt;
===Negative===&lt;br /&gt;
Verbs can hold opposite meaning when the word '''nah''' is used between the subject and verb.&lt;br /&gt;
  Mah zambah nah     harm brazzarz.&lt;br /&gt;
  I          do  not hurt friends.&lt;br /&gt;
Negative questions can be made to infer additional meaning:&lt;br /&gt;
  Harman         nah ganna harm      mah zambah      ?&lt;br /&gt;
         Are you not going to attack me,        human?&lt;br /&gt;
===Future===&lt;br /&gt;
Any verb can be conjugated into the future tense by adding the word '''ganna''' infront of the verb.&lt;br /&gt;
  Mah zambah ganna gangbang harmanz zammarrar.&lt;br /&gt;
  I          will  rape     humans  tomorrow.&lt;br /&gt;
As a question:&lt;br /&gt;
       Gaa am ganna gangbang harmanz zammarrar?&lt;br /&gt;
  Will you          rape     humans  tomorrow?&lt;br /&gt;
===Nonfuture===&lt;br /&gt;
Zombies have a hard time distinguishing between the past and the present, and the grammar of their language reflects this. Any verb not conjugated in the future tense refers to an action that began some time in the past and which may or may not still be going on at the present time.&lt;br /&gt;
  Mah zambah barg      harman bra!nz.&lt;br /&gt;
  I          am eating human  brains&lt;br /&gt;
  I          ate       human  brains.&lt;br /&gt;
However, if an action has been completed the auxiliary ''haz'' may be preposed before the verb.&lt;br /&gt;
  Mah zambah haz  barg  harman bra!nz.&lt;br /&gt;
  I          have eaten human  brains.&lt;br /&gt;
===Imperative===&lt;br /&gt;
The imperative form of verbs is conjugated by adding '''arz''' as a suffix. Note that the sentence structure stays the same. This is different from English where the subject gets transplanted to the end of the sentence.&lt;br /&gt;
  Hammarh zah barragazh,  mah zambah brazzarz!&lt;br /&gt;
  Attack  the barricades, my zombie  brothers!&lt;br /&gt;
===Advanced Sentence Structure===&lt;br /&gt;
Contrary to popular survivor theory, zombies '''are''' capable of complex thought and communication in their own language. Here is an example:&lt;br /&gt;
  Mah mama hammarh  mah zambah ahn Gagarh Marrh, an  mah zambah gab ah mama, -Mama am an bangbangman  .-&lt;br /&gt;
  My  mom  attacked me         in  Caiger Mall,  and I          told   mom,  &amp;quot;Mom  is a  Zombie Hunter.&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  Mah zambah am nah habbah, an  mah zambah gab, -Graaaagh!-&lt;br /&gt;
  I          am not happy,  and I          say  &amp;quot;Graaaagh!&amp;quot;&lt;br /&gt;
This is an emotional zombie saddened by the internal rift of family by the survivor mentality of &amp;quot;kill zombies&amp;quot; where even mothers would attack their own children.&lt;br /&gt;
===Lexicon===&lt;br /&gt;
Zamgrh has a [http://wiki.urbandead.com/index.php/Guides:kiZombie-English_Dictionary &amp;lt;u&amp;gt;dictionary&amp;lt;/u&amp;gt;] and a [http://wiki.urbandead.com/index.php/Guides:The_Zombie_Lexicon &amp;lt;u&amp;gt;lexicon&amp;lt;/u&amp;gt;]. Both are incomplete at present, but viewed as reliable resources.&lt;br /&gt;
===Numbers===&lt;br /&gt;
To help zombies in speech, some linguists have proposed a punctuation based number system.&lt;br /&gt;
&lt;br /&gt;
Zamgrh would thus have a base 5 numbering system:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-family: monospace;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|.&lt;br /&gt;
|!&lt;br /&gt;
|?&lt;br /&gt;
| -&lt;br /&gt;
|,&lt;br /&gt;
|!.&lt;br /&gt;
|!!&lt;br /&gt;
|!?&lt;br /&gt;
|!-&lt;br /&gt;
|!,&lt;br /&gt;
|?.&lt;br /&gt;
|?!&lt;br /&gt;
|??&lt;br /&gt;
|?-&lt;br /&gt;
|?,&lt;br /&gt;
| -.&lt;br /&gt;
| -!&lt;br /&gt;
| -?&lt;br /&gt;
| --&lt;br /&gt;
| -,&lt;br /&gt;
|,.&lt;br /&gt;
|,!&lt;br /&gt;
|,?&lt;br /&gt;
|,-&lt;br /&gt;
|,,&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|23&lt;br /&gt;
|24&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|!..&lt;br /&gt;
|!.!&lt;br /&gt;
|!.?&lt;br /&gt;
|!.-&lt;br /&gt;
|!.,&lt;br /&gt;
|!!.&lt;br /&gt;
|!!!&lt;br /&gt;
|!!?&lt;br /&gt;
|!!-&lt;br /&gt;
|!!,&lt;br /&gt;
|!?.&lt;br /&gt;
|!?!&lt;br /&gt;
|!??&lt;br /&gt;
|!?-&lt;br /&gt;
|!?,&lt;br /&gt;
|!-.&lt;br /&gt;
|!-!&lt;br /&gt;
|!-?&lt;br /&gt;
|!--&lt;br /&gt;
|!-,&lt;br /&gt;
|!,.&lt;br /&gt;
|!,!&lt;br /&gt;
|!,?&lt;br /&gt;
|!,-&lt;br /&gt;
|!,,&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|29&lt;br /&gt;
|30&lt;br /&gt;
|31&lt;br /&gt;
|32&lt;br /&gt;
|33&lt;br /&gt;
|34&lt;br /&gt;
|35&lt;br /&gt;
|36&lt;br /&gt;
|37&lt;br /&gt;
|38&lt;br /&gt;
|39&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|42&lt;br /&gt;
|43&lt;br /&gt;
|44&lt;br /&gt;
|45&lt;br /&gt;
|46&lt;br /&gt;
|47&lt;br /&gt;
|48&lt;br /&gt;
|49&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|?..&lt;br /&gt;
|?.!&lt;br /&gt;
|?.?&lt;br /&gt;
|?.-&lt;br /&gt;
|?.,&lt;br /&gt;
|?!.&lt;br /&gt;
|?!!&lt;br /&gt;
|?!?&lt;br /&gt;
|?!-&lt;br /&gt;
|?!,&lt;br /&gt;
|??.&lt;br /&gt;
|??!&lt;br /&gt;
|???&lt;br /&gt;
|??-&lt;br /&gt;
|??,&lt;br /&gt;
|?-.&lt;br /&gt;
|?-!&lt;br /&gt;
|?-?&lt;br /&gt;
|?--&lt;br /&gt;
|?-,&lt;br /&gt;
|?,.&lt;br /&gt;
|?,!&lt;br /&gt;
|?,?&lt;br /&gt;
|?,-&lt;br /&gt;
|?,,&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|51&lt;br /&gt;
|52&lt;br /&gt;
|53&lt;br /&gt;
|54&lt;br /&gt;
|55&lt;br /&gt;
|56&lt;br /&gt;
|57&lt;br /&gt;
|58&lt;br /&gt;
|59&lt;br /&gt;
|60&lt;br /&gt;
|61&lt;br /&gt;
|62&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|67&lt;br /&gt;
|68&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| -..&lt;br /&gt;
| -.!&lt;br /&gt;
| -.?&lt;br /&gt;
| -.-&lt;br /&gt;
| -.,&lt;br /&gt;
| -!.&lt;br /&gt;
| -!!&lt;br /&gt;
| -!?&lt;br /&gt;
| -!-&lt;br /&gt;
| -!,&lt;br /&gt;
| -?.&lt;br /&gt;
| -?!&lt;br /&gt;
| -??&lt;br /&gt;
| -?-&lt;br /&gt;
| -?,&lt;br /&gt;
| --.&lt;br /&gt;
| --!&lt;br /&gt;
| --?&lt;br /&gt;
| ---&lt;br /&gt;
| --,&lt;br /&gt;
| -,.&lt;br /&gt;
| -,!&lt;br /&gt;
| -,?&lt;br /&gt;
| -,-&lt;br /&gt;
| -,,&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|89&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|,..&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that due to the base 5 system, 5 is the first number that has two digits, and 25 (5&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) the first to have three digits. 125 (5&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) would be the first number to have four digits.&lt;br /&gt;
&lt;br /&gt;
Efforts to spread this knowledge to Zombies has resulting in maulings and mostly death of any linguist crazy enough to give the zombies a lecture.&lt;br /&gt;
===Number Prefixes===&lt;br /&gt;
In Zamgrh, numbers are never spoken in isolation but always with a prefix.&lt;br /&gt;
====Default Prefix====&lt;br /&gt;
The default prefix is [b]&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
manz b?!? z hrh&lt;br /&gt;
&lt;br /&gt;
human.PL NUM.57 be here&lt;br /&gt;
&lt;br /&gt;
'57 humans are here'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ah habh b!!.&lt;br /&gt;
&lt;br /&gt;
1.SG have NUM.30&lt;br /&gt;
&lt;br /&gt;
'I am 30 years old'&lt;br /&gt;
===Cardinal Directions===&lt;br /&gt;
There are four prefixes for each of the cardinal directions: N (north), A (south), M (east), Z (west)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hambargarz N!!&lt;br /&gt;
&lt;br /&gt;
human.eat.IMP NORTH.6&lt;br /&gt;
&lt;br /&gt;
'Eat the humans six blocks to the north'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
barbamarz A!Z!.&lt;br /&gt;
&lt;br /&gt;
barricade.attack.IMP SOUTH.1.WEST.5&lt;br /&gt;
&lt;br /&gt;
'Attack the barricades one block south and five blocks west.'&lt;br /&gt;
===Kennings===&lt;br /&gt;
As a context-sensitive tongue, Zamgrh has a habit of making use of [http://en.wikipedia.org/wiki/Kenning &amp;lt;u&amp;gt;kennings&amp;lt;/u&amp;gt;], or highly-figurative descriptions meant to convey a point in an almost circumlocutory manner - see, for instance, agzbarn (''lit.'' axe-house) for fire station, mrh-banana (''roughly'' life insertion) for syringe, or nabra!nzbarg (''lit.'' no brains eating) for vegetarianism (with the implication of life-culting perhaps rendering this a double-kenning). The use of these kennings lends further weight to the reliance of Zamgrh on context and lateral thinking, making it somewhat of a distinct creole language with a growing lexicon of concepts.&lt;br /&gt;
=Corpus=&lt;br /&gt;
A corpus of zombie texts can be found at [http://wiki.urbandead.com/index.php/Texts &amp;lt;u&amp;gt;Texts&amp;lt;/u&amp;gt;].&lt;br /&gt;
=Participants in the Zamgrh Project=&lt;br /&gt;
If you're a participant in the Zamgrh Project, please use the following template:&lt;br /&gt;
&lt;br /&gt;
{{[http://wiki.urbandead.com/index.php/Template:Zombielinguist &amp;lt;u&amp;gt;zombielinguist&amp;lt;/u&amp;gt;]}}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid rgb(0, 0, 0);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: white; width: 45px; height: 45px; text-align: center; color: rgb(0, 0, 0); font-size: 12pt;&amp;quot;|[http://wiki.urbandead.com/index.php/File:Cgisf-tgg.png]&lt;br /&gt;
| style=&amp;quot;padding: 4pt; color: black; line-height: 1.25em; font-size: 8pt;&amp;quot;|This user is a zombese linguist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We're looking for linguists, field reporters, and other membership to help us understand our undead brothers[[File:Placeholder|video|right|300px]][[File:Placeholder|right|300px]]&lt;br /&gt;
[[Category:Urban dead]]&lt;br /&gt;
[[Category:Zombies]]&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Urban_dead_Zombies?diff=27752&amp;oldid=0</id>
		<title>Urban dead Zombies</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Urban_dead_Zombies?diff=27752&amp;oldid=0"/>
				<updated>2013-06-15T00:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;   &amp;#039;&amp;#039;&amp;#039;Zombies&amp;#039;&amp;#039;&amp;#039; (known in [http://wiki.urbandead.com/index.php/Zamgrh &amp;lt;u&amp;gt;zamgrh&amp;lt;/u&amp;gt;] as &amp;#039;&amp;#039;&amp;#039;zambahz&amp;#039;&amp;#039;&amp;#039;) ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zombies''' (known in [http://wiki.urbandead.com/index.php/Zamgrh &amp;lt;u&amp;gt;zamgrh&amp;lt;/u&amp;gt;] as '''zambahz''') are the walking dead; they are either players who started out as zombies, or [http://wiki.urbandead.com/index.php/Survivor &amp;lt;u&amp;gt;survivors&amp;lt;/u&amp;gt;] who died and stood up as zombies.&lt;br /&gt;
&lt;br /&gt;
Zombies have access to the [http://wiki.urbandead.com/index.php/Zombie_skills &amp;lt;u&amp;gt;zombie skills tree&amp;lt;/u&amp;gt;], and can pay 100 [http://wiki.urbandead.com/index.php/XP &amp;lt;u&amp;gt;XP&amp;lt;/u&amp;gt;] for any zombie skill. Characters that begin the game as a zombie start with the skill [http://wiki.urbandead.com/index.php/Vigour_Mortis &amp;lt;u&amp;gt;Vigour Mortis&amp;lt;/u&amp;gt;], which gives them +10% to hit when using all non-weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Initially, zombies move more slowly than the living, taking 2 [http://wiki.urbandead.com/index.php/Action_Points &amp;lt;u&amp;gt;AP&amp;lt;/u&amp;gt;] to travel from one city block to the next. This cost is reduced to 1 AP, the same as for survivors, once they purchase the [http://wiki.urbandead.com/index.php/Zombie_Skills#Lurching_Gait &amp;lt;u&amp;gt;Lurching Gait&amp;lt;/u&amp;gt;] skill.&lt;br /&gt;
&lt;br /&gt;
Because zombies are already dead, they cannot technically be killed. If a zombie is 'killed' by having their [http://wiki.urbandead.com/index.php/HP &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] reduced to nothing, they will become a [http://wiki.urbandead.com/index.php/Dead_bodies &amp;lt;u&amp;gt;dead body&amp;lt;/u&amp;gt;], which will rise again in zombie form. The cost for a 'dead' zombie to rise is 1 AP if they have the skill [http://wiki.urbandead.com/index.php/Ankle_Grab &amp;lt;u&amp;gt;Ankle Grab&amp;lt;/u&amp;gt;], and 10 AP if they do not possess this skill. If the zombie is killed by a survivor with the [http://wiki.urbandead.com/index.php/Headshot &amp;lt;u&amp;gt;Headshot&amp;lt;/u&amp;gt;] skill, it costs an additional 5 AP for them to stand up (6 AP total with Ankle Grab, 15 AP without it).&lt;br /&gt;
&lt;br /&gt;
A [http://wiki.urbandead.com/index.php/Revive &amp;lt;u&amp;gt;revived&amp;lt;/u&amp;gt;] zombie that started out as Corpse class will revive as a [http://wiki.urbandead.com/index.php/Civilian &amp;lt;u&amp;gt;Civilian&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
Zombies begin the game with the following attacks:&lt;br /&gt;
*Zombie bite: 4HP, 10%&lt;br /&gt;
*Zombie claw: 2HP, 25%&lt;br /&gt;
These may be progressively improved by obtaining zombie skills.&lt;br /&gt;
&lt;br /&gt;
At one point, headshot had the effect of causing zombie players to lose XP; newly dead survivors started their lives as zombies with a 25% hit rate (the same as their living counterparts); more experienced zombies felt their maxed-out attacks were also somewhat weak compared to survivors' combat abilities; zombie coordination in-game was almost impossible; and in general it seemed the survivors were getting more attention in the game updates. This confluence of factors caused hundreds of zombies to go [http://wiki.urbandead.com/index.php/On_Strike &amp;lt;u&amp;gt;On Strike&amp;lt;/u&amp;gt;] and cease playing altogether.&lt;br /&gt;
&lt;br /&gt;
Since then, several new skills and tweaks have been added, making the zombie class a good choice for new or inexperienced players. Newly-dead survivors sport an equivalent hit rate to their survivor counterparts; experienced zombies can acquire [http://wiki.urbandead.com/index.php/Tangling_Grasp &amp;lt;u&amp;gt;Tangling Grasp&amp;lt;/u&amp;gt;] to boost their combat effect; [http://wiki.urbandead.com/index.php/Feeding_Groan &amp;lt;u&amp;gt;Feeding Groan&amp;lt;/u&amp;gt;] helps bring zombie hordes together for community feasting; and, of course, there is nothing quite like seeing the panicked messages of fleeing survivors as they realize their comfortable safehouse is suddenly overrun with the hungry undead.&lt;br /&gt;
==Corpse==&lt;br /&gt;
'''Starting Equipment'''&lt;br /&gt;
*None&lt;br /&gt;
'''Starting Skills'''&lt;br /&gt;
*[http://wiki.urbandead.com/index.php/Vigour_Mortis &amp;lt;u&amp;gt;Vigour Mortis&amp;lt;/u&amp;gt;]&lt;br /&gt;
'''[http://wiki.urbandead.com/index.php/Spawning &amp;lt;u&amp;gt;Spawning&amp;lt;/u&amp;gt;] location'''&lt;br /&gt;
&lt;br /&gt;
Zombies appear to always spawn '''Outside''' of any location that is within 2 blocks of a non muffled Feeding Groan.&lt;br /&gt;
&lt;br /&gt;
'''Spawning Message'''&lt;br /&gt;
&lt;br /&gt;
Your eyes flick open, first one and then the other, staring blankly along the cold ground. Memories of sirens echo in your ears for a moment, and fade into strange and distant murmurs.&lt;br /&gt;
&lt;br /&gt;
Unsteadily, and on awkwardly angled limbs, you rise to your feet.&lt;br /&gt;
&lt;br /&gt;
'''Tactical Overview'''&lt;br /&gt;
&lt;br /&gt;
This is the only [http://wiki.urbandead.com/index.php/Classes &amp;lt;u&amp;gt;class&amp;lt;/u&amp;gt;] available to zombies, thus the choice is slightly limited. Originally, some zombie players would choose to start as survivors to gain access to useful skills such as [http://wiki.urbandead.com/index.php/Body_Building &amp;lt;u&amp;gt;Body Building&amp;lt;/u&amp;gt;] before switching sides. Once the skill [http://wiki.urbandead.com/index.php/Flesh_Rot &amp;lt;u&amp;gt;Flesh Rot&amp;lt;/u&amp;gt;] was introduced in October 2008, zombie players were able to reach their full potential without having to become revived as a survivor at all.&lt;br /&gt;
==Zombie Strategy==&lt;br /&gt;
Zombie players gain experience only by destroying things and harming people. As survivors tend to stay behind closed [http://wiki.urbandead.com/index.php/Door &amp;lt;u&amp;gt;doors&amp;lt;/u&amp;gt;] and [http://wiki.urbandead.com/index.php/Barricades &amp;lt;u&amp;gt;barricades&amp;lt;/u&amp;gt;], and destroying barricades is a lengthy and tedious process, there are a number of things a zombie can do to aid themselves.&lt;br /&gt;
&lt;br /&gt;
Most survivors have learned to stay off the streets, and most buildings are barricaded, but survivors [http://wiki.urbandead.com/index.php/Street_Treat &amp;lt;u&amp;gt;standing on the streets&amp;lt;/u&amp;gt;] should be seen as a welcome gift, and devoured immediately. This source of food is rather rare, however.&lt;br /&gt;
&lt;br /&gt;
Higher level zombies can use the skill [http://wiki.urbandead.com/index.php/Feeding_groan &amp;lt;u&amp;gt;feeding groan&amp;lt;/u&amp;gt;] to alert nearby zombies of the presence of survivors without protection, and low level zombies should head towards such groans whenever possible. [http://wiki.urbandead.com/index.php/Flare &amp;lt;u&amp;gt;Flares&amp;lt;/u&amp;gt;] fired by survivors can also be seen at a distance and will indicate the presence of a survivor, but there is far less of a guarantee that the survivor does not have protection, if they remained there at all. In the absence of feeding groans, a flare can be a good target, but feeding groans are the best way to go.&lt;br /&gt;
&lt;br /&gt;
Zombies looking for large meals should seek out [http://wiki.urbandead.com/index.php/Buildings#NecroTech_Building &amp;lt;u&amp;gt;Necrotech buildings&amp;lt;/u&amp;gt;], [http://wiki.urbandead.com/index.php/Buildings#Mall &amp;lt;u&amp;gt;malls&amp;lt;/u&amp;gt;], and [http://wiki.urbandead.com/index.php/Buildings#Forts &amp;lt;u&amp;gt;forts&amp;lt;/u&amp;gt;], since these locations possess critical survivor resources and tend to be filled with plenty of meat to devour. Since these locations tend to be heavily guarded and their barricades actively maintained, they may require [http://wiki.urbandead.com/index.php/Metagaming &amp;lt;u&amp;gt;metagaming&amp;lt;/u&amp;gt;] [http://wiki.urbandead.com/index.php/Category:Zombie_Groups &amp;lt;u&amp;gt;organized groups&amp;lt;/u&amp;gt;] to break through. Once the defenses are down, [http://wiki.urbandead.com/index.php/Feeding_groan &amp;lt;u&amp;gt;feeding groans&amp;lt;/u&amp;gt;] can alert nearby [http://wiki.urbandead.com/index.php/Feral_zombies &amp;lt;u&amp;gt;feral zombies&amp;lt;/u&amp;gt;] that the feast is ready.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.urbandead.com/index.php/Buildings#Hospital &amp;lt;u&amp;gt;Hospitals&amp;lt;/u&amp;gt;] and [http://wiki.urbandead.com/index.php/Buildings#Police_Department &amp;lt;u&amp;gt;police departments&amp;lt;/u&amp;gt;] rank a close second as zombie objectives, for similar reasons.&lt;br /&gt;
&lt;br /&gt;
Buildings with signs of a functioning [http://wiki.urbandead.com/index.php/Useful_items#Portable_Generator &amp;lt;u&amp;gt;generator&amp;lt;/u&amp;gt;] (such as lights on inside, or a mobile phone mast with blinking lights) should be attacked before others, as these require active survivor attention in order to stay lit, and will thus may have meat inside. Buildings with the door open and a generator working is probably in the process of being attacked by another group, and joining in on the feast will be profitable.&lt;br /&gt;
&lt;br /&gt;
All in all, [http://wiki.urbandead.com/index.php/Suburb &amp;lt;u&amp;gt;suburbs&amp;lt;/u&amp;gt;] containing only ruined buildings will tend to have fewer survivors, but those survivors will be the easiest to catch, while barricaded and powered suburbs will have more survivors to eat, but will likely require concentrated effort by multiple zombies in order to reach any of them. Choose your feeding grounds as you would prefer.&lt;br /&gt;
==Class Change==&lt;br /&gt;
Zombies that wish to live again must be revived by a survivor with a [http://wiki.urbandead.com/index.php/Useful_Items#NecroTech_Revivification_Syringe &amp;lt;u&amp;gt;NecroTech syringe&amp;lt;/u&amp;gt;]. This can be beneficial to a zombie after gaining extra experience, as the survivor skill [http://wiki.urbandead.com/index.php/NecroTech_Employment &amp;lt;u&amp;gt;NecroTech Employment&amp;lt;/u&amp;gt;] will enable them to identify NecroTech buildings from the street, even as a zombie. This is the only benefit of revivification; Flesh Rot, when paired with [http://wiki.urbandead.com/index.php/Scent_Blood &amp;lt;u&amp;gt;Scent Blood&amp;lt;/u&amp;gt;], is functionally identical to [http://wiki.urbandead.com/index.php/Body_Building &amp;lt;u&amp;gt;Body Building&amp;lt;/u&amp;gt;], a [http://wiki.urbandead.com/index.php/Flak_jacket &amp;lt;u&amp;gt;flak jacket&amp;lt;/u&amp;gt;], and [http://wiki.urbandead.com/index.php/Diagnosis &amp;lt;u&amp;gt;Diagnosis&amp;lt;/u&amp;gt;]. However, there is no zombie skill that can replace [http://wiki.urbandead.com/index.php/Necrotech_Employment &amp;lt;u&amp;gt;Necrotech Employment&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
Survivors wishing to become a zombie need merely die via whatever means available, be that angering a large group of survivors by attacking generators, [http://wiki.urbandead.com/index.php/Radio &amp;lt;u&amp;gt;radios&amp;lt;/u&amp;gt;], or survivors (which will entice them into attacking you), running headfirst into a large horde of zombies desiring to devour brains, or simply [http://wiki.urbandead.com/index.php/Suicide &amp;lt;u&amp;gt;jumping out of&amp;lt;/u&amp;gt;] the nearest [http://wiki.urbandead.com/index.php/Tall_building &amp;lt;u&amp;gt;tall building&amp;lt;/u&amp;gt;].&lt;br /&gt;
[[Category:Urban dead]]&lt;br /&gt;
[[Category:Zombies]]&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/NecroTech_Revivification_Syringe?diff=27751&amp;oldid=27746</id>
		<title>NecroTech Revivification Syringe</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/NecroTech_Revivification_Syringe?diff=27751&amp;oldid=27746"/>
				<updated>2013-06-15T00:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:45, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(4 intermediate revisions by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Note''': Formerly, syringes restored a zombie to survivor status with half of the [http://wiki.urbandead.com/index.php/HP &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] he or she had as a zombie immediately prior to revival (rounded down). The ex-zombie was left standing, without any action necessary from the controlling player, leading to many re-deaths when inactive players were revived. The &quot;Mark 1&quot; was withdrawn for this reason; as of 2007 there were practically none left in Malton.'' .&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Note''': Formerly, syringes restored a zombie to survivor status with half of the [http://wiki.urbandead.com/index.php/HP &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] he or she had as a zombie immediately prior to revival (rounded down). The ex-zombie was left standing, without any action necessary from the controlling player, leading to many re-deaths when inactive players were revived. The &quot;Mark 1&quot; was withdrawn for this reason; as of 2007 there were practically none left in Malton.'' .&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Medical Supplies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Medical Supplies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban Dead]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27746:newid:27751 --&gt;
&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/NecroTech_Revivification_Syringe?diff=27746&amp;oldid=0</id>
		<title>NecroTech Revivification Syringe</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/NecroTech_Revivification_Syringe?diff=27746&amp;oldid=0"/>
				<updated>2013-06-15T00:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;   NecroTech Revivification Syringe [http://wiki.urbandead.com/index.php/File:Syringe.png]: Used to [ht...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]  &lt;br /&gt;
NecroTech Revivification Syringe&lt;br /&gt;
[http://wiki.urbandead.com/index.php/File:Syringe.png]:&lt;br /&gt;
Used to [http://wiki.urbandead.com/index.php/Revivification &amp;lt;u&amp;gt;revive&amp;lt;/u&amp;gt;] a [http://wiki.urbandead.com/index.php/Zombie &amp;lt;u&amp;gt;zombie&amp;lt;/u&amp;gt;]. Reviving a zombie requires the [http://wiki.urbandead.com/index.php/Lab_Experience &amp;lt;u&amp;gt;Lab Experience&amp;lt;/u&amp;gt;] skill, 10 AP, and earns 10 [http://wiki.urbandead.com/index.php/XP &amp;lt;u&amp;gt;XP&amp;lt;/u&amp;gt;]. Syringes are single-use items; they can be found in [http://wiki.urbandead.com/index.php/Building_Types#NecroTech_Building &amp;lt;u&amp;gt;NecroTech buildings&amp;lt;/u&amp;gt;], or created for 20 AP in a powered NecroTech building through the use of the [http://wiki.urbandead.com/index.php/NecroNet_Access &amp;lt;u&amp;gt;NecroNet Access&amp;lt;/u&amp;gt;] skill. It is worth noting that characters without the Lab Experience skill can find syringes even though they cannot use them.&lt;br /&gt;
&lt;br /&gt;
A revived zombie appears as a [http://wiki.urbandead.com/index.php/Dead_body &amp;lt;u&amp;gt;dead body&amp;lt;/u&amp;gt;] to others, except players with the [http://wiki.urbandead.com/index.php/Scent_Death &amp;lt;u&amp;gt;Scent Death&amp;lt;/u&amp;gt;] skill, to which they appear under a separate count as smelling strange. The revived zombie stands up as a human with half of their normal HP. The character must [http://wiki.urbandead.com/index.php/Stand_up &amp;lt;u&amp;gt;stand up&amp;lt;/u&amp;gt;] before performing any other action, usually at a cost of 10 AP, less with [http://wiki.urbandead.com/index.php/Ankle_Grab &amp;lt;u&amp;gt;Ankle Grab&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
A zombie with [http://wiki.urbandead.com/index.php/Brain_rot &amp;lt;u&amp;gt;brain rot&amp;lt;/u&amp;gt;] can only be revived by survivors with the NecroNet Access skill, and then only if inside a NecroTech building with a functioning power [http://wiki.urbandead.com/index.php/Useful_Items#Portable_Generator &amp;lt;u&amp;gt;generator&amp;lt;/u&amp;gt;]. Using a NecroTech Syringe on a Brain Rotted zombie, other than in a powered NecroTech building will use up the syringe but will not revive the zombie. It is possible to revive a zombie without Brain Rot occupying the same square as a Brain Rotted zombie, as multiple syringe uses or DNA extractions move down the zombie [http://wiki.urbandead.com/index.php/Stack &amp;lt;u&amp;gt;stack&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
Using a syringe on yourself or another survivor results in a message that revivification only works on the recently dead; no AP is used in this case.&lt;br /&gt;
&lt;br /&gt;
Since the update following the defeat of [http://wiki.urbandead.com/index.php/Mall_Tour_%2706 &amp;lt;u&amp;gt;Mall Tour '06&amp;lt;/u&amp;gt;] during the second siege of [http://wiki.urbandead.com/index.php/Caiger_Mall &amp;lt;u&amp;gt;Caiger Mall&amp;lt;/u&amp;gt;], syringes cost 10 AP to use, and zombies with [http://wiki.urbandead.com/index.php/Scent_trail &amp;lt;u&amp;gt;scent trail&amp;lt;/u&amp;gt;] are able to see the survivor's position, as the syringes now take longer to work.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Formerly, syringes restored a zombie to survivor status with half of the [http://wiki.urbandead.com/index.php/HP &amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;] he or she had as a zombie immediately prior to revival (rounded down). The ex-zombie was left standing, without any action necessary from the controlling player, leading to many re-deaths when inactive players were revived. The &amp;quot;Mark 1&amp;quot; was withdrawn for this reason; as of 2007 there were practically none left in Malton.'' .&lt;br /&gt;
[[Category:Medical Supplies]]&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/NecroTech?diff=27745&amp;oldid=27744</id>
		<title>NecroTech</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/NecroTech?diff=27745&amp;oldid=27744"/>
				<updated>2013-06-15T00:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:38, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NecroTech is mentioned in a number of [http://wiki.urbandead.com/index.php/News_Stories &amp;lt;u&amp;gt;News Stories&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NecroTech is mentioned in a number of [http://wiki.urbandead.com/index.php/News_Stories &amp;lt;u&amp;gt;News Stories&amp;lt;/u&amp;gt;].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban Dead]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key zombie:diff:version:1.11a:oldid:27744:newid:27745 --&gt;
&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/NecroTech?diff=27744&amp;oldid=0</id>
		<title>NecroTech</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/NecroTech?diff=27744&amp;oldid=0"/>
				<updated>2013-06-15T00:35:48Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;   &amp;#039;&amp;#039;&amp;#039;NecroTech&amp;#039;&amp;#039;&amp;#039; (abbreviated to &amp;#039;&amp;#039;&amp;#039;NT&amp;#039;&amp;#039;&amp;#039;) is a large scientific company which has various [http://wik...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NecroTech''' (abbreviated to '''NT''') is a large scientific company which has various [http://wiki.urbandead.com/index.php/Building_Types#NecroTech_Building &amp;lt;u&amp;gt;laboratories&amp;lt;/u&amp;gt;] scattered across the [http://wiki.urbandead.com/index.php/Suburbs &amp;lt;u&amp;gt;suburbs&amp;lt;/u&amp;gt;] of [http://wiki.urbandead.com/index.php/Malton &amp;lt;u&amp;gt;Malton&amp;lt;/u&amp;gt;]. They specialise in technology related to the recent [http://wiki.urbandead.com/index.php/Zombie &amp;lt;u&amp;gt;zombie&amp;lt;/u&amp;gt;] [http://wiki.urbandead.com/index.php/Malton_Incident &amp;lt;u&amp;gt;infestation&amp;lt;/u&amp;gt;] in Malton, including procedures and equipment for [http://wiki.urbandead.com/index.php/Revivification &amp;lt;u&amp;gt;restoring victims to their former state&amp;lt;/u&amp;gt;], and the location and tracking of zombies.&lt;br /&gt;
&lt;br /&gt;
NecroTech is most notable in Malton due to the higher profile of its activities there, but rumors indicate that their influence spreads far beyond the walls of the [http://wiki.urbandead.com/index.php/Border &amp;lt;u&amp;gt;border&amp;lt;/u&amp;gt;]. Names of projects, spelled Projects, drift in and out of consciousness, to say nothing of the fact that internal NecroTech memos post-Outbreak all refer to the Outbreak itself as a Project. NecroTech's actual relation to the Outbreak and, indeed, the extent of their history in the past, has yet to be discovered fully, and whether their ultimate intent is malign, benign, or sublime, no one can tell.&lt;br /&gt;
&lt;br /&gt;
Characters who have the [http://wiki.urbandead.com/index.php/NecroTech_Employment &amp;lt;u&amp;gt;NecroTech Employment&amp;lt;/u&amp;gt;] skill are able to distinguish NecroTech laboratories from other office buildings from the outside; characters not employed by NecroTech cannot make a distinction without entering the building. NT offices have a logo in the foyer that is visible to all players, living or dead. Those with the [http://wiki.urbandead.com/index.php/Necronet_Access &amp;lt;u&amp;gt;Necronet Access&amp;lt;/u&amp;gt;] skill are able to track the locations of any zombies nearby to a [http://wiki.urbandead.com/index.php/Building_Types#NecroTech_Building &amp;lt;u&amp;gt;Necrotech building&amp;lt;/u&amp;gt;], and also to revive zombies with [http://wiki.urbandead.com/index.php/Brain_Rot &amp;lt;u&amp;gt;brain rot&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
Any [http://wiki.urbandead.com/index.php/Survivor &amp;lt;u&amp;gt;survivor&amp;lt;/u&amp;gt;] can search NT buildings for [http://wiki.urbandead.com/index.php/DNA_extractor &amp;lt;u&amp;gt;DNA extractors&amp;lt;/u&amp;gt;] and [http://wiki.urbandead.com/index.php/Useful_Items#NecroTech_Revivification_Syringe &amp;lt;u&amp;gt;revivification syringes&amp;lt;/u&amp;gt;], although neither of these items can be used without [http://wiki.urbandead.com/index.php/Science_skills &amp;lt;u&amp;gt;appropriate training&amp;lt;/u&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
Various sub-groups are still active in Malton, some defending Necrotech buildings as revive points, some continuing the Necrotech research projects.&lt;br /&gt;
&lt;br /&gt;
NecroTech is mentioned in a number of [http://wiki.urbandead.com/index.php/News_Stories &amp;lt;u&amp;gt;News Stories&amp;lt;/u&amp;gt;].&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Category:Urban_Dead?diff=27743&amp;oldid=0</id>
		<title>Category:Urban Dead</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Category:Urban_Dead?diff=27743&amp;oldid=0"/>
				<updated>2013-06-15T00:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;[http://www.urbandead.com/ &amp;lt;u&amp;gt;Urban Dead&amp;lt;/u&amp;gt;] articals&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[http://www.urbandead.com/ &amp;lt;u&amp;gt;Urban Dead&amp;lt;/u&amp;gt;] articals&lt;/div&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

	<entry>
		<id>http://zombie.wikia.com/wiki/Urben_dead?diff=27742&amp;oldid=27741</id>
		<title>Urben dead</title>
		<link rel="alternate" type="text/html" href="http://zombie.wikia.com/wiki/Urben_dead?diff=27742&amp;oldid=27741"/>
				<updated>2013-06-15T00:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:32, June 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This site is intended to be a more detailed manual for Urban Dead than the [http://www.urbandead.com/faq.html &amp;lt;u&amp;gt;FAQ&amp;lt;/u&amp;gt;] and includes in-depth information such as active [http://wiki.urbandead.com/index.php/Revivification_points &amp;lt;u&amp;gt;revivification points&amp;lt;/u&amp;gt;], strategy [http://wiki.urbandead.com/index.php/Guides &amp;lt;u&amp;gt;guides&amp;lt;/u&amp;gt;] to playing the game, the results of investigations into [http://wiki.urbandead.com/index.php/Search_Odds &amp;lt;u&amp;gt;search probabilities&amp;lt;/u&amp;gt;], details on other elements of the game mechanics including [http://wiki.urbandead.com/index.php/Items &amp;lt;u&amp;gt;items&amp;lt;/u&amp;gt;] and [http://wiki.urbandead.com/index.php/Skills &amp;lt;u&amp;gt;skills&amp;lt;/u&amp;gt;], and information on various [http://wiki.urbandead.com/index.php/Groups &amp;lt;u&amp;gt;groups&amp;lt;/u&amp;gt;] of players, including [http://wiki.urbandead.com/index.php/Recruitment &amp;lt;u&amp;gt;Recruitment&amp;lt;/u&amp;gt;] for player run groups.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This site is intended to be a more detailed manual for Urban Dead than the [http://www.urbandead.com/faq.html &amp;lt;u&amp;gt;FAQ&amp;lt;/u&amp;gt;] and includes in-depth information such as active [http://wiki.urbandead.com/index.php/Revivification_points &amp;lt;u&amp;gt;revivification points&amp;lt;/u&amp;gt;], strategy [http://wiki.urbandead.com/index.php/Guides &amp;lt;u&amp;gt;guides&amp;lt;/u&amp;gt;] to playing the game, the results of investigations into [http://wiki.urbandead.com/index.php/Search_Odds &amp;lt;u&amp;gt;search probabilities&amp;lt;/u&amp;gt;], details on other elements of the game mechanics including [http://wiki.urbandead.com/index.php/Items &amp;lt;u&amp;gt;items&amp;lt;/u&amp;gt;] and [http://wiki.urbandead.com/index.php/Skills &amp;lt;u&amp;gt;skills&amp;lt;/u&amp;gt;], and information on various [http://wiki.urbandead.com/index.php/Groups &amp;lt;u&amp;gt;groups&amp;lt;/u&amp;gt;] of players, including [http://wiki.urbandead.com/index.php/Recruitment &amp;lt;u&amp;gt;Recruitment&amp;lt;/u&amp;gt;] for player run groups.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Urban Dead]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>184.45.37.245</name></author>	</entry>

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